My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Tombstone Royal Hogs Guards Witch
Zap
Tombstone Royal Hogs Guards Witch
Barbarian Barrel
Tombstone Valkyrie Royal Hogs Guards Witch
The Log
Tombstone Royal Hogs Guards Witch
Earthquake
Tombstone Royal Hogs Guards Witch
Arrows
Tombstone Royal Hogs Guards Witch
Royal Delivery
Valkyrie Royal Hogs Guards Witch
Fireball
Tombstone Royal Hogs Witch
Poison
Tombstone Royal Hogs Guards Witch
Lightning
Tombstone Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Tombstone Guards Valkyrie Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Tombstone Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Valkyrie Witch Mega Knight
Tombstone
Valkyrie
Giant Snowball Royal Hogs Witch
Royal Hogs
Giant Snowball Valkyrie Guards Mega Knight
Rage
Witch
Guards
Royal Hogs
Witch
Rage Giant Snowball Valkyrie Mega Knight
Mega Knight
Giant Snowball Royal Hogs Witch

Defense Synergies 1 7

Giant Snowball
Mega Knight Valkyrie Guards Witch
Tombstone
Guards
Valkyrie
Giant Snowball Witch
Royal Hogs
Rage
Guards
Giant Snowball Tombstone Witch
Witch
Giant Snowball Valkyrie Guards Mega Knight
Mega Knight
Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Tombstone Valkyrie Witch Mega Knight
Witch Mega Knight Giant Snowball Tombstone Valkyrie
Witch Tombstone Valkyrie Guards Mega Knight
Tombstone Valkyrie Mega Knight
Giant Snowball Valkyrie Guards Mega Knight
Giant Snowball Tombstone Witch
Valkyrie Mega Knight
Witch Tombstone
Guards Giant Snowball Valkyrie Mega Knight
Valkyrie Guards Witch Giant Snowball Tombstone Mega Knight
Giant Snowball Witch
Tombstone Mega Knight Giant Snowball Valkyrie Guards Witch
Valkyrie Mega Knight Giant Snowball Tombstone Guards Witch
Tombstone Mega Knight
Giant Snowball Mega Knight
Mega Knight Tombstone Valkyrie Witch
Tombstone Mega Knight Giant Snowball Valkyrie Guards Witch
Giant Snowball Valkyrie Witch Tombstone Guards Mega Knight
Valkyrie Mega Knight Giant Snowball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Giant Snowball Tombstone Witch
Giant Snowball Valkyrie Mega Knight
Tombstone Guards Mega Knight Valkyrie Witch
Valkyrie Guards Mega Knight
Tombstone Valkyrie Guards Witch Mega Knight
Giant Snowball Witch
Guards Tombstone Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Giant Snowball Tombstone Valkyrie Witch
Witch Tombstone Guards
Mega Knight Tombstone Valkyrie Guards Witch
Mega Knight Giant Snowball Valkyrie Guards
Mega Knight Tombstone Valkyrie Guards Witch
Valkyrie Witch Mega Knight
Tombstone Guards Witch Valkyrie
Valkyrie Mega Knight Giant Snowball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Giant Snowball
Valkyrie Guards
Giant Snowball Valkyrie Mega Knight
Giant Snowball Witch
Witch
Giant Snowball
Giant Snowball
Giant Snowball Guards
Valkyrie
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Witch
Mega Knight
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Valkyrie Witch Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Valkyrie Witch Mega Knight
Witch
Giant Snowball Witch
Giant Snowball Witch Mega Knight
Giant Snowball Witch
Giant Snowball Guards Witch
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Tombstone Guards Witch
Giant Snowball Witch
Valkyrie Mega Knight
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Guards Witch
Giant Snowball Witch
Giant Snowball Witch Mega Knight

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