My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Guards Clone
Giant Snowball
Skeleton Barrel Wall Breakers Guards Clone
Zap
Skeleton Barrel Wall Breakers Guards Clone
Barbarian Barrel
Skeleton Barrel Wizard Wall Breakers Guards Clone
The Log
Skeleton Barrel Wall Breakers Guards Clone
Earthquake
Guards Clone
Arrows
Skeleton Barrel Wall Breakers Guards Clone
Royal Delivery
Skeleton Barrel Wizard Wall Breakers Guards Clone
Fireball
Skeleton Barrel Wizard Wall Breakers Clone
Poison
Skeleton Barrel Wizard Guards Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Clone Tornado Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Barrel Guards Clone Tornado Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Skeleton Barrel Guards Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Wall Breakers Guards Tornado Freeze Mega Knight
Wizard
Tornado Mega Knight
Wall Breakers
Skeleton Barrel Mega Knight
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Guards
Tornado
Wizard Skeleton Barrel Freeze Mega Knight
Freeze
Skeleton Barrel Tornado
Mega Knight
Skeleton Barrel Wizard Wall Breakers Tornado

Defense Synergies 1 6

Skeleton Barrel
Mega Knight
Wizard
Tornado Guards Freeze Mega Knight
Wall Breakers
Guards
Wizard
Clone
Tornado
Wizard Mega Knight
Freeze
Wizard Mega Knight
Mega Knight
Skeleton Barrel Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard
Mega Knight
Tornado Mega Knight Freeze
Guards Mega Knight
Tornado Mega Knight
Tornado Freeze Guards Mega Knight
Tornado Wizard Freeze
Skeleton Barrel Mega Knight
Tornado
Guards Tornado Mega Knight
Guards Wizard Tornado Freeze Mega Knight
Wizard Tornado
Mega Knight Wizard Guards Freeze
Wizard Mega Knight Guards Tornado Freeze
Mega Knight
Tornado Freeze Mega Knight
Wizard Mega Knight Tornado
Mega Knight Wizard Guards Tornado
Wizard Tornado Freeze Guards Mega Knight
Tornado
Wizard Mega Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Skeleton Barrel Wizard Mega Knight
Guards Mega Knight
Guards Mega Knight Tornado
Guards Mega Knight
Wizard Skeleton Barrel Tornado Freeze
Guards
Mega Knight
Freeze Mega Knight Tornado
Guards
Mega Knight Guards
Mega Knight Guards Tornado
Mega Knight Wizard Guards
Wizard Mega Knight
Guards Tornado Freeze
Mega Knight Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards Freeze
Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel Guards Freeze
Wizard Mega Knight
Wizard Skeleton Barrel Tornado Freeze
Wizard Tornado
Skeleton Barrel Wizard Tornado Freeze
Skeleton Barrel Wizard Tornado
Guards Tornado
Skeleton Barrel Wizard Tornado
Wizard Tornado
Skeleton Barrel
Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Tornado Freeze
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Skeleton Barrel
Tornado Freeze Wizard Mega Knight
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado Mega Knight
Skeleton Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard Guards Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Skeleton Barrel Guards Freeze
Wizard Tornado
Freeze
Wizard Mega Knight
Skeleton Barrel Wizard
Tornado
Mega Knight
Guards Tornado Freeze
Tornado
Skeleton Barrel Tornado Freeze Mega Knight

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