My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Executioner P.E.K.K.A Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Clone Phoenix
Giant Snowball
Royal Hogs Clone Lumberjack
Zap
Royal Hogs Clone
Barbarian Barrel
Royal Hogs Clone Hunter Executioner Lumberjack
The Log
Royal Hogs Clone Hunter Lumberjack
Earthquake
Royal Hogs Clone
Arrows
Royal Hogs Clone
Royal Delivery
Royal Hogs Clone Hunter Executioner P.E.K.K.A Lumberjack
Fireball
Royal Hogs Clone Hunter Executioner Lumberjack
Poison
Royal Hogs Clone Hunter Executioner Phoenix
Lightning
Hunter Executioner Phoenix Lumberjack
Rocket
Royal Hogs Hunter Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Hunter Phoenix Lumberjack Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Clone Hunter Phoenix

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Phoenix Lumberjack
Royal Hogs
Arrows Clone Executioner Lumberjack
Clone
Royal Hogs Phoenix Lumberjack
Hunter
P.E.K.K.A Lumberjack
Executioner
Royal Hogs P.E.K.K.A
P.E.K.K.A
Arrows Hunter Executioner Lumberjack
Phoenix
Arrows Clone
Lumberjack
Arrows Royal Hogs Clone Hunter P.E.K.K.A

Defense Synergies 0 6

Arrows
P.E.K.K.A Phoenix Lumberjack
Royal Hogs
Clone
Hunter
P.E.K.K.A Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Arrows Hunter
Phoenix
Arrows
Lumberjack
Arrows Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Hunter P.E.K.K.A Lumberjack Executioner Phoenix
Hunter P.E.K.K.A Lumberjack Executioner
Hunter P.E.K.K.A Lumberjack Phoenix
Arrows P.E.K.K.A Lumberjack
Arrows Hunter Executioner Lumberjack
Hunter Arrows Executioner Phoenix
Arrows P.E.K.K.A Phoenix
Hunter P.E.K.K.A Phoenix Lumberjack
Hunter Phoenix Lumberjack
Executioner Arrows Hunter Lumberjack
Arrows Hunter Executioner Phoenix
Hunter P.E.K.K.A Lumberjack
Executioner Arrows Hunter P.E.K.K.A Lumberjack
P.E.K.K.A Hunter Phoenix Lumberjack
Hunter P.E.K.K.A Lumberjack
Arrows Hunter Executioner P.E.K.K.A Lumberjack
Arrows Hunter Executioner Lumberjack
Arrows Hunter Executioner Lumberjack
P.E.K.K.A Hunter Phoenix Lumberjack
Arrows Hunter Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Hunter Executioner Phoenix Lumberjack
P.E.K.K.A Lumberjack Hunter
Hunter P.E.K.K.A Lumberjack Phoenix
P.E.K.K.A Hunter Executioner Phoenix Lumberjack
Arrows Executioner Hunter
P.E.K.K.A Hunter Phoenix Lumberjack
P.E.K.K.A Hunter Phoenix Lumberjack
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Hunter Phoenix Lumberjack
P.E.K.K.A Arrows Phoenix
P.E.K.K.A Hunter Executioner Lumberjack
Executioner
Phoenix Hunter Executioner P.E.K.K.A Lumberjack
Arrows Executioner Hunter P.E.K.K.A Phoenix
Arrows
P.E.K.K.A
P.E.K.K.A Hunter Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows
Arrows Executioner Hunter
Arrows Executioner
Arrows Hunter Executioner
Arrows
Lumberjack
Arrows
Arrows Executioner
Hunter Executioner
Arrows
Arrows
Arrows Hunter Executioner
Arrows Executioner
Arrows
Arrows Hunter Executioner
Arrows
Arrows
Arrows
Arrows Hunter Executioner
Arrows Hunter Executioner
Arrows
Arrows
Arrows Hunter Executioner
Arrows Hunter
Arrows
P.E.K.K.A
Arrows
Arrows Hunter Executioner
Arrows
Hunter Executioner Lumberjack
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Executioner
Executioner
P.E.K.K.A

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