My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Giant Dark Prince Fisherman Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Dark Prince Fisherman Ram Rider
Giant Snowball
Bomber Fisherman Ram Rider
Zap
Bomber Dark Prince Fisherman Ram Rider
Barbarian Barrel
Bomber Goblin Cage Dark Prince
The Log
Bomber Goblin Cage Dark Prince Fisherman Ram Rider
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Goblin Cage Dark Prince Fisherman Mother Witch Ram Rider
Fireball
Bomber Goblin Cage Fisherman Mother Witch Ram Rider
Poison
Bomber Goblin Cage Fisherman Mother Witch
Lightning
Goblin Cage Dark Prince Fisherman Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fisherman Goblin Cage Dark Prince Mother Witch Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Fisherman Goblin Cage

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Goblin Cage Dark Prince Ram Rider
Goblin Cage
Bomber Giant Dark Prince The Log Ram Rider
Giant
Bomber Dark Prince Goblin Cage The Log Fisherman Mother Witch
Dark Prince
Giant Bomber Goblin Cage Fisherman Mother Witch Ram Rider
The Log
Goblin Cage Giant Fisherman Ram Rider
Fisherman
Giant Dark Prince The Log Ram Rider
Mother Witch
Giant Dark Prince Ram Rider
Ram Rider
Bomber Goblin Cage Dark Prince The Log Fisherman Mother Witch

Defense Synergies 0 13

Bomber
Goblin Cage Dark Prince The Log Fisherman
Goblin Cage
Bomber The Log Mother Witch
Giant
Dark Prince
Bomber The Log Mother Witch
The Log
Bomber Goblin Cage Dark Prince Fisherman Mother Witch Ram Rider
Fisherman
Bomber The Log Mother Witch Ram Rider
Mother Witch
Goblin Cage Dark Prince The Log Fisherman
Ram Rider
The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage The Log Ram Rider
Bomber Goblin Cage Dark Prince The Log Fisherman Ram Rider
Goblin Cage Fisherman Ram Rider Bomber Dark Prince
Goblin Cage Bomber Dark Prince Fisherman Ram Rider
Bomber Goblin Cage Dark Prince The Log
The Log Bomber Dark Prince Mother Witch
Ram Rider Goblin Cage
Goblin Cage The Log Ram Rider
Goblin Cage Fisherman
Bomber Dark Prince Fisherman
Mother Witch Bomber Dark Prince The Log Fisherman Ram Rider
Ram Rider
Goblin Cage Bomber Dark Prince The Log Ram Rider
Bomber Goblin Cage Dark Prince The Log
Goblin Cage Ram Rider
Goblin Cage The Log Fisherman Ram Rider
Bomber Goblin Cage Dark Prince Fisherman
Goblin Cage Bomber Dark Prince The Log Fisherman Ram Rider
Goblin Cage The Log Bomber Dark Prince Fisherman Mother Witch Ram Rider
Goblin Cage Fisherman Ram Rider
Bomber Dark Prince The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Fisherman
Bomber The Log Fisherman
Goblin Cage Dark Prince The Log Fisherman Ram Rider
Dark Prince Goblin Cage The Log Fisherman Ram Rider
Goblin Cage Dark Prince Fisherman Ram Rider
Mother Witch Ram Rider
Dark Prince Goblin Cage Ram Rider
Goblin Cage Dark Prince Fisherman
Goblin Cage Dark Prince The Log
Goblin Cage
Goblin Cage Dark Prince
Goblin Cage Dark Prince The Log
Dark Prince Goblin Cage Ram Rider
Bomber Goblin Cage
Bomber Goblin Cage Dark Prince The Log Fisherman
Bomber Goblin Cage Dark Prince The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman Ram Rider
The Log
Dark Prince The Log
Bomber Dark Prince The Log
Mother Witch Ram Rider
Bomber The Log
The Log Ram Rider
The Log Fisherman Ram Rider
Fisherman
Dark Prince The Log Fisherman Ram Rider
The Log Fisherman
Fisherman
The Log Fisherman
Bomber The Log
The Log
Bomber Fisherman
Bomber Dark Prince The Log Fisherman
Bomber The Log Mother Witch
The Log
The Log Fisherman
The Log
The Log Mother Witch Bomber Dark Prince
Fisherman
The Log Fisherman Ram Rider
The Log Fisherman Ram Rider
The Log Fisherman
Mother Witch
Bomber The Log
The Log
Dark Prince
Ram Rider
The Log
Dark Prince
The Log Bomber
Dark Prince
The Log
Dark Prince The Log

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