My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Little Prince
Zap
Royal Giant Skeleton Army Little Prince
Barbarian Barrel
Valkyrie Bomb Tower Skeleton Army Little Prince
The Log
Royal Giant Skeleton Army Little Prince
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Valkyrie Skeleton Army Little Prince
Fireball
Bomb Tower Skeleton Army Little Prince
Poison
Bomb Tower Skeleton Army Little Prince
Lightning
Valkyrie Bomb Tower Little Prince
Rocket
Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Skeleton Army Little Prince Valkyrie Bomb Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Skeleton Army Little Prince

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Lightning
Royal Giant
Arrows Earthquake Lightning
Earthquake
Royal Giant Arrows
Valkyrie
Little Prince
Bomb Tower
Skeleton Army
Lightning
Royal Giant Arrows
Little Prince
Valkyrie

Defense Synergies 0 8

Arrows
Valkyrie Bomb Tower Lightning Little Prince
Royal Giant
Earthquake
Bomb Tower
Valkyrie
Arrows Bomb Tower Little Prince
Bomb Tower
Arrows Earthquake Valkyrie Skeleton Army
Skeleton Army
Bomb Tower
Lightning
Arrows
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Valkyrie
Bomb Tower Skeleton Army Valkyrie
Bomb Tower Skeleton Army Valkyrie Lightning
Bomb Tower Skeleton Army Valkyrie
Lightning Arrows Earthquake Valkyrie Bomb Tower Skeleton Army
Arrows Skeleton Army Earthquake Valkyrie Bomb Tower
Lightning Arrows Bomb Tower Little Prince
Earthquake Lightning Arrows Valkyrie Bomb Tower
Bomb Tower Skeleton Army
Skeleton Army Valkyrie Little Prince
Valkyrie Skeleton Army Arrows Earthquake Bomb Tower
Arrows
Bomb Tower Skeleton Army Earthquake Valkyrie Lightning
Valkyrie Bomb Tower Skeleton Army Arrows Earthquake
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Lightning
Bomb Tower Arrows Valkyrie Skeleton Army
Arrows Bomb Tower Valkyrie Skeleton Army Little Prince
Arrows Earthquake Valkyrie Bomb Tower Little Prince
Bomb Tower
Valkyrie Skeleton Army Arrows Earthquake Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Bomb Tower Lightning
Skeleton Army Valkyrie Bomb Tower Lightning
Valkyrie Skeleton Army Lightning
Valkyrie Skeleton Army
Arrows Bomb Tower
Skeleton Army Valkyrie Bomb Tower Lightning
Valkyrie Bomb Tower Skeleton Army
Lightning Valkyrie Bomb Tower Skeleton Army
Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Lightning Arrows Valkyrie
Skeleton Army Lightning Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Skeleton Army Valkyrie Bomb Tower Lightning Little Prince
Arrows Valkyrie Earthquake Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Arrows Valkyrie
Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows Valkyrie
Arrows Earthquake Valkyrie
Arrows
Arrows Earthquake
Arrows Earthquake Lightning
Arrows Lightning
Lightning
Lightning Arrows Earthquake Valkyrie
Lightning Arrows
Earthquake Lightning
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Lightning Arrows Earthquake
Lightning
Lightning Arrows Earthquake
Lightning Arrows Earthquake Valkyrie Little Prince
Lightning Earthquake
Lightning Arrows
Lightning
Earthquake Lightning Arrows
Arrows Earthquake Valkyrie Little Prince
Arrows Earthquake Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Little Prince
Lightning
Lightning
Lightning Arrows Earthquake
Lightning Arrows
Arrows Earthquake Lightning
Earthquake Lightning Skeleton Army
Lightning Arrows
Arrows
Lightning Valkyrie
Arrows Earthquake Lightning
Lightning Arrows
Lightning
Lightning
Lightning Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: