My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Little Prince
Barbarian Barrel
Knight Little Prince
The Log
Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Knight Little Prince
Fireball
Little Prince
Poison
Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Knight Earthquake Tornado Little Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Mirror Tornado Knight Little Prince
Arrows
Zap Mirror Knight Earthquake
Knight
Zap Arrows Earthquake Little Prince
Earthquake
Zap Arrows Knight Mirror Tornado Electro Giant
Mirror
Zap Arrows Electro Giant Earthquake Tornado
Tornado
Zap Electro Giant Earthquake Mirror
Electro Giant
Mirror Tornado Earthquake
Little Prince
Zap Knight

Defense Synergies 4 13

Zap
Mirror Arrows Knight Earthquake Tornado Little Prince
Arrows
Mirror Zap Knight Tornado Little Prince
Knight
Little Prince Zap Arrows Earthquake Tornado
Earthquake
Zap Knight Tornado
Mirror
Zap Arrows Tornado
Tornado
Mirror Zap Arrows Knight Earthquake Electro Giant Little Prince
Electro Giant
Tornado
Little Prince
Knight Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight
Zap Knight
Tornado Knight
Knight
Arrows Earthquake Tornado
Arrows Tornado Zap Earthquake
Tornado Zap Arrows Little Prince
Earthquake Zap Arrows Electro Giant
Tornado
Knight Tornado Little Prince
Zap Arrows Knight Earthquake Tornado Electro Giant
Arrows Zap Tornado
Zap Knight Earthquake
Zap Arrows Earthquake Tornado
Knight
Tornado Zap Electro Giant
Arrows Knight Tornado
Arrows Zap Knight Tornado Little Prince
Zap Arrows Earthquake Tornado Knight Little Prince
Tornado
Arrows Knight Earthquake Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Giant
Zap Arrows Knight
Zap Knight
Zap Knight Tornado
Knight
Arrows Electro Giant Zap Tornado
Knight
Knight
Zap Knight Tornado
Knight
Zap Arrows Tornado Electro Giant
Knight
Electro Giant
Electro Giant Zap Knight Tornado Little Prince
Arrows Zap Earthquake Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows Zap Tornado
Earthquake Arrows
Earthquake Arrows Knight
Zap Arrows Earthquake
Arrows Electro Giant Zap Tornado
Arrows Earthquake Tornado
Arrows Earthquake Zap Tornado
Arrows Zap Tornado
Tornado
Zap Arrows Knight Earthquake Tornado
Zap Arrows Tornado
Earthquake Knight
Earthquake Arrows
Earthquake Zap Arrows
Earthquake Zap Arrows
Earthquake Arrows
Arrows Earthquake Tornado
Zap Arrows Earthquake
Zap Arrows Earthquake Tornado Electro Giant Little Prince
Earthquake
Arrows Tornado
Tornado
Earthquake Zap Arrows
Zap Arrows Earthquake Tornado Electro Giant Little Prince
Arrows Zap Earthquake Tornado
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Electro Giant Little Prince
Zap Electro Giant
Zap Arrows Earthquake
Zap Arrows
Arrows Earthquake
Zap Earthquake
Zap Arrows Tornado
Arrows
Knight
Arrows Zap Earthquake
Zap Arrows Tornado Electro Giant
Zap Electro Giant Tornado
Zap Tornado
Zap Tornado Electro Giant Little Prince

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