My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Royal Ghost Electro Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Royal Delivery Void Royal Ghost Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Royal Delivery Void

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider P.E.K.K.A
Royal Delivery
Hog Rider
Firecracker Void Electro Wizard
Void
Hog Rider
P.E.K.K.A
Electro Wizard Firecracker
Royal Ghost
Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 2 10

Cannon
Royal Delivery Firecracker Royal Ghost Electro Wizard
Firecracker
Cannon Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery
Cannon Electro Wizard Firecracker P.E.K.K.A Royal Ghost
Hog Rider
Void
P.E.K.K.A
Firecracker Royal Delivery Electro Wizard
Royal Ghost
Cannon Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Cannon Firecracker P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void Electro Wizard
P.E.K.K.A Cannon Firecracker Royal Delivery Electro Wizard
Cannon P.E.K.K.A Royal Delivery Void Electro Wizard
Cannon P.E.K.K.A Firecracker Electro Wizard
Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Cannon Firecracker Royal Ghost Electro Wizard
Electro Wizard Cannon Firecracker Royal Delivery Void
Cannon Void P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A
Cannon Firecracker Royal Delivery Royal Ghost Electro Wizard
Electro Wizard Cannon Firecracker Royal Delivery Royal Ghost
Firecracker Royal Delivery Electro Wizard
Cannon P.E.K.K.A Royal Delivery Electro Wizard
Cannon Firecracker Royal Delivery P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Royal Delivery P.E.K.K.A Electro Wizard
Cannon Firecracker Royal Delivery P.E.K.K.A Electro Wizard
Cannon Royal Delivery Firecracker Royal Ghost Electro Wizard
Royal Delivery Cannon Firecracker Royal Ghost Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Royal Ghost Cannon Firecracker Royal Delivery P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Void P.E.K.K.A Royal Ghost Electro Wizard
Royal Delivery Void Electro Wizard Firecracker Royal Ghost
Royal Delivery P.E.K.K.A Electro Wizard
P.E.K.K.A Royal Delivery Electro Wizard
P.E.K.K.A Cannon Royal Delivery
Firecracker Royal Delivery Electro Wizard
Royal Delivery P.E.K.K.A Void Electro Wizard
P.E.K.K.A Royal Delivery
Royal Delivery Void P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Cannon Royal Delivery
P.E.K.K.A
P.E.K.K.A Royal Delivery Void Electro Wizard
Royal Delivery P.E.K.K.A Cannon
Cannon Firecracker
Electro Wizard Firecracker Royal Delivery P.E.K.K.A
Cannon Firecracker Royal Delivery P.E.K.K.A Royal Ghost Electro Wizard
Cannon Royal Delivery Void Electro Wizard
Cannon Void P.E.K.K.A
P.E.K.K.A Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Ghost
Firecracker Void Royal Ghost Electro Wizard
Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Firecracker
Void Firecracker
Void Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker Electro Wizard
Firecracker Void
Void
Void
Void
Void
Firecracker
Firecracker Void Royal Ghost Electro Wizard
Void
Void Firecracker
Firecracker Void Electro Wizard
Electro Wizard Firecracker Void
Void
Void
Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Void
Firecracker Electro Wizard
Void Firecracker Electro Wizard
Firecracker
Void
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker Void
Void

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