My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Fisherman
Giant Snowball
Fire Spirit Guards Miner Princess Fisherman
Zap
Fire Spirit Guards Goblin Giant Princess Fisherman
Barbarian Barrel
Fire Spirit Guards Princess
The Log
Fire Spirit Guards Princess Fisherman
Earthquake
Guards
Arrows
Fire Spirit Guards Princess
Royal Delivery
Fire Spirit Guards Miner Princess Fisherman
Fireball
Princess Fisherman
Poison
Guards Princess Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Guards Miner Princess Fisherman Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Goblin Giant Fisherman
Zap
Goblin Giant Miner Fire Spirit Guards The Log Princess Fisherman
Guards
Miner Zap The Log
Goblin Giant
Zap Fire Spirit The Log Fisherman
The Log
Zap Guards Goblin Giant Miner Princess Fisherman
Miner
Fire Spirit Zap Guards The Log
Princess
Zap The Log
Fisherman
Fire Spirit Zap Goblin Giant The Log

Defense Synergies 2 14

Fire Spirit
Zap The Log
Zap
Goblin Giant Fire Spirit Guards The Log Miner Princess Fisherman
Guards
Fisherman Zap The Log Princess
Goblin Giant
Zap The Log Princess
The Log
Fire Spirit Zap Guards Goblin Giant Miner Princess Fisherman
Miner
Zap The Log
Princess
Zap Guards Goblin Giant The Log
Fisherman
Guards Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant The Log
Zap The Log Fisherman
Fisherman Fire Spirit
Guards Fisherman
The Log Princess
The Log Fire Spirit Zap Guards
Fire Spirit Zap Princess
Zap Goblin Giant The Log
Princess Fisherman
Guards Fire Spirit Miner Fisherman
Guards Zap Goblin Giant The Log Princess Fisherman
Zap Princess
Fire Spirit Zap Guards The Log
Fire Spirit Zap Guards The Log Princess
Zap The Log Fisherman
Fisherman
Fire Spirit Zap Guards The Log Fisherman
Zap The Log Fire Spirit Guards Princess Fisherman
Fisherman
Fire Spirit Guards Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fisherman
Zap The Log Miner Fisherman
Guards Zap Goblin Giant The Log Fisherman
Guards Zap Goblin Giant The Log Fisherman
Guards Goblin Giant Fisherman
Fire Spirit Zap Goblin Giant Princess
Guards Goblin Giant
Goblin Giant Fisherman
Zap The Log
Guards Goblin Giant
Guards
Zap Guards Goblin Giant The Log
Guards Goblin Giant
Princess
Guards Zap Goblin Giant The Log Fisherman
Zap The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
Zap The Log Miner Princess Fisherman
Goblin Giant The Log Miner
Guards The Log
Fire Spirit Zap The Log
Fire Spirit Zap Goblin Giant Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Miner Zap Fisherman
Fire Spirit Guards Fisherman
Miner Zap The Log Princess Fisherman
Fire Spirit Zap Princess
Fire Spirit The Log Miner Princess Fisherman
Princess Fisherman
Princess Zap The Log Fisherman
Zap The Log Princess
The Log Princess
Fisherman
Fire Spirit Zap The Log Princess Fisherman
Fire Spirit Zap The Log Miner Princess
The Log
Princess
The Log Fisherman
Zap The Log
Zap The Log Fire Spirit Princess
Fisherman
The Log Miner Zap Princess Fisherman
Zap The Log Miner Princess Fisherman
Miner Zap The Log Fisherman
Fire Spirit Zap Princess
Zap Guards
Zap The Log Miner
Zap Princess
The Log Princess
Zap Fire Spirit Guards Princess
Fire Spirit Zap Princess
The Log
Miner Princess
The Log Zap Princess
Zap
Zap Guards The Log Princess
Zap Princess
Zap Goblin Giant The Log Miner Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: