My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Miner Lava Hound
Giant Snowball
Archers Musketeer Guards Miner Lava Hound
Zap
Archers Guards Lava Hound
Barbarian Barrel
Archers Musketeer Bomb Tower Guards Magic Archer
The Log
Archers Musketeer Guards
Earthquake
Archers Bomb Tower Guards
Arrows
Archers Guards Lava Hound
Royal Delivery
Archers Musketeer Guards Miner Magic Archer Lava Hound
Fireball
Archers Musketeer Bomb Tower Magic Archer Lava Hound
Poison
Archers Musketeer Bomb Tower Guards Magic Archer Lava Hound
Lightning
Musketeer Bomb Tower Magic Archer
Rocket
Musketeer Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Miner Musketeer Bomb Tower Magic Archer Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Miner Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Miner Lava Hound
Musketeer
Miner
Bomb Tower
Rocket
Miner Lava Hound
Guards
Miner Lava Hound
Miner
Guards Lava Hound Archers Musketeer Rocket Magic Archer
Magic Archer
Miner Lava Hound
Lava Hound
Miner Archers Rocket Guards Magic Archer

Defense Synergies 1 6

Archers
Bomb Tower Guards
Musketeer
Guards Bomb Tower Miner
Bomb Tower
Archers Musketeer Magic Archer
Rocket
Guards
Musketeer Archers Magic Archer
Miner
Musketeer
Magic Archer
Bomb Tower Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Magic Archer
Bomb Tower Musketeer
Bomb Tower Rocket Archers Musketeer
Bomb Tower Musketeer Guards
Bomb Tower Rocket
Archers Musketeer Bomb Tower Guards Magic Archer
Musketeer Rocket Archers Bomb Tower Magic Archer
Rocket Musketeer Bomb Tower Magic Archer
Musketeer Bomb Tower
Guards Archers Musketeer Miner
Archers Guards Musketeer Bomb Tower Magic Archer
Musketeer Archers Magic Archer
Bomb Tower Musketeer Rocket Guards
Bomb Tower Rocket Guards Magic Archer
Bomb Tower
Bomb Tower Rocket
Bomb Tower Musketeer
Bomb Tower Archers Musketeer Guards Magic Archer
Bomb Tower Archers Musketeer Guards Magic Archer
Musketeer Bomb Tower
Archers Musketeer Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Musketeer Bomb Tower Rocket Miner Magic Archer
Guards Musketeer Bomb Tower Rocket
Rocket Guards Musketeer
Musketeer Guards
Rocket Archers Musketeer Bomb Tower Magic Archer
Rocket Guards Archers Musketeer Bomb Tower
Bomb Tower
Rocket Bomb Tower Magic Archer
Musketeer Guards
Musketeer Bomb Tower Guards
Rocket Guards
Rocket Bomb Tower Guards
Archers Musketeer Bomb Tower Magic Archer
Guards Archers Musketeer Bomb Tower Rocket Magic Archer
Archers Musketeer Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Rocket Guards
Musketeer Miner Magic Archer
Rocket Miner Magic Archer
Musketeer Rocket Guards
Rocket Magic Archer
Musketeer Rocket Magic Archer
Archers Musketeer Magic Archer
Magic Archer
Miner
Rocket Musketeer Guards
Rocket Miner Musketeer Magic Archer
Archers Musketeer Rocket Magic Archer
Rocket Musketeer Miner Magic Archer
Musketeer Rocket Magic Archer
Musketeer Magic Archer
Rocket Musketeer Magic Archer
Magic Archer Musketeer Rocket
Rocket
Rocket
Rocket Archers Musketeer Magic Archer
Rocket Miner Magic Archer
Rocket Musketeer Magic Archer
Rocket
Rocket Musketeer
Rocket Musketeer
Magic Archer
Miner Musketeer Magic Archer
Musketeer Miner Magic Archer
Rocket Miner Musketeer Magic Archer
Archers Musketeer Magic Archer
Rocket Musketeer Guards
Musketeer Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Archers Musketeer Rocket Guards Magic Archer
Rocket Archers Musketeer Magic Archer
Miner Musketeer Rocket Magic Archer
Musketeer Magic Archer
Rocket
Musketeer
Musketeer Rocket Guards Magic Archer
Musketeer Rocket Magic Archer
Musketeer Rocket Miner Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: