My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Bad
Versatility
RIP
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Princess Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Golem Princess Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Clone Skeleton King
Giant Snowball
Wall Breakers Clone Princess Skeleton King
Zap
Wall Breakers Clone Princess Skeleton King
Barbarian Barrel
Elite Barbarians Wall Breakers Clone Princess Royal Ghost Skeleton King
The Log
Elite Barbarians Wall Breakers Clone Princess Skeleton King
Earthquake
Clone Skeleton King
Arrows
Wall Breakers Clone Princess Skeleton King
Royal Delivery
Elite Barbarians Wall Breakers Clone Princess Royal Ghost Skeleton King
Fireball
Elite Barbarians Wall Breakers Clone Princess Skeleton King
Poison
Clone Princess Skeleton King
Lightning
Elite Barbarians Skeleton King
Rocket
Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Golem Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Clone Princess Royal Ghost Skeleton King Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Clone Princess

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Royal Ghost
Wall Breakers
Princess Royal Ghost Skeleton King
Rage
Elite Barbarians
Clone
Golem
Golem
Clone Skeleton King
Princess
Wall Breakers Royal Ghost
Royal Ghost
Elite Barbarians Wall Breakers Princess
Skeleton King
Wall Breakers Golem

Defense Synergies 0 2

Elite Barbarians
Wall Breakers
Rage
Clone
Golem
Princess
Royal Ghost Skeleton King
Royal Ghost
Princess
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians
Elite Barbarians
Elite Barbarians Skeleton King
Elite Barbarians Princess
Royal Ghost
Princess
Elite Barbarians Princess Skeleton King
Elite Barbarians Royal Ghost
Princess Royal Ghost Skeleton King
Princess
Elite Barbarians
Princess Royal Ghost Skeleton King
Elite Barbarians Skeleton King
Elite Barbarians
Elite Barbarians
Elite Barbarians Royal Ghost
Princess Royal Ghost
Elite Barbarians
Royal Ghost Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Royal Ghost
Elite Barbarians Royal Ghost
Elite Barbarians
Elite Barbarians
Elite Barbarians
Princess
Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians
Elite Barbarians Skeleton King
Princess
Elite Barbarians Skeleton King
Elite Barbarians Princess Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Princess Royal Ghost
Princess
Princess
Princess
Elite Barbarians
Princess
Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Princess
Princess
Princess
Princess
Princess
Princess
Princess Royal Ghost
Princess
Elite Barbarians Princess
Elite Barbarians
Princess
Princess
Princess
Princess
Princess
Princess Skeleton King
Elite Barbarians
Elite Barbarians Princess Skeleton King
Princess
Princess Royal Ghost

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