My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Goblin Drill
Giant Snowball
Furnace Zappies Three Musketeers Skeleton Army Goblin Drill
Zap
Mortar Furnace Zappies Three Musketeers Skeleton Army Goblin Drill
Barbarian Barrel
Mortar Furnace Zappies Three Musketeers Skeleton Army Goblin Drill Electro Wizard
The Log
Furnace Zappies Three Musketeers Skeleton Army Goblin Drill
Earthquake
Mortar Furnace Zappies Skeleton Army Goblin Drill
Arrows
Furnace Zappies Skeleton Army Goblin Drill
Royal Delivery
Zappies Three Musketeers Skeleton Army Goblin Drill Electro Wizard
Fireball
Mortar Furnace Zappies Three Musketeers Skeleton Army Goblin Drill Electro Wizard
Poison
Mortar Furnace Zappies Three Musketeers Skeleton Army Goblin Drill Electro Wizard
Lightning
Mortar Furnace Three Musketeers Electro Wizard
Rocket
Mortar Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mortar Furnace Zappies Poison Goblin Drill Electro Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mortar Furnace Zappies

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies
Furnace
Zappies
Mortar Three Musketeers
Three Musketeers
Zappies
Skeleton Army
Poison
Goblin Drill
Goblin Drill
Poison
Electro Wizard

Defense Synergies 0 15

Mortar
Zappies Skeleton Army Poison Electro Wizard
Furnace
Zappies Skeleton Army Goblin Drill Electro Wizard
Zappies
Mortar Furnace Skeleton Army Goblin Drill Electro Wizard
Three Musketeers
Skeleton Army
Mortar Furnace Zappies Goblin Drill Electro Wizard
Poison
Mortar Electro Wizard
Goblin Drill
Furnace Zappies Skeleton Army Electro Wizard
Electro Wizard
Mortar Furnace Zappies Skeleton Army Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies Electro Wizard
Skeleton Army Mortar Furnace Zappies Three Musketeers Goblin Drill Electro Wizard
Mortar Furnace Three Musketeers Skeleton Army Zappies Goblin Drill Electro Wizard
Three Musketeers Skeleton Army Mortar Furnace Zappies Goblin Drill Electro Wizard
Skeleton Army Poison
Skeleton Army Furnace Zappies Electro Wizard
Furnace Three Musketeers Electro Wizard Mortar Zappies Poison
Poison Electro Wizard
Zappies Three Musketeers Mortar Furnace Skeleton Army Goblin Drill
Skeleton Army Zappies Electro Wizard
Skeleton Army Poison Electro Wizard Furnace Zappies Goblin Drill
Three Musketeers Furnace Zappies Poison Electro Wizard
Mortar Furnace Skeleton Army Goblin Drill Zappies Three Musketeers Electro Wizard
Three Musketeers Skeleton Army Mortar Furnace Zappies Poison Goblin Drill Electro Wizard
Skeleton Army Mortar Furnace Zappies Three Musketeers Goblin Drill Electro Wizard
Skeleton Army Mortar Furnace Zappies Three Musketeers Goblin Drill Electro Wizard
Three Musketeers Mortar Furnace Zappies Skeleton Army Poison Goblin Drill Electro Wizard
Mortar Furnace Zappies Three Musketeers Skeleton Army Goblin Drill Electro Wizard
Mortar Furnace Poison Goblin Drill Zappies Electro Wizard
Mortar Zappies Three Musketeers Goblin Drill Electro Wizard
Skeleton Army Furnace Zappies Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Zappies Electro Wizard
Poison Electro Wizard Mortar
Zappies Skeleton Army Furnace Electro Wizard
Skeleton Army Zappies Electro Wizard
Zappies Three Musketeers Skeleton Army Goblin Drill
Furnace Poison Zappies Three Musketeers Electro Wizard
Skeleton Army Furnace Zappies Electro Wizard
Zappies Skeleton Army
Electro Wizard Mortar Zappies Skeleton Army Poison
Zappies Three Musketeers Skeleton Army Goblin Drill
Zappies
Skeleton Army Poison Electro Wizard
Skeleton Army Zappies Three Musketeers
Furnace Zappies Three Musketeers Skeleton Army
Zappies Skeleton Army Electro Wizard Mortar Furnace Three Musketeers Poison Goblin Drill
Poison Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Goblin Drill
Mortar Poison Electro Wizard
Poison Goblin Drill
Poison
Poison Mortar Furnace
Poison Furnace
Mortar Furnace Poison
Poison
Poison Mortar
Three Musketeers Poison Electro Wizard
Poison Mortar Electro Wizard
Poison
Poison Mortar Three Musketeers
Mortar Poison
Mortar Furnace Poison
Mortar Furnace Three Musketeers Poison Goblin Drill
Mortar Furnace Three Musketeers Poison
Mortar Three Musketeers Poison
Mortar Three Musketeers Poison Electro Wizard
Mortar Poison
Poison
Poison
Mortar Poison Goblin Drill
Poison Mortar Furnace
Mortar Poison Electro Wizard
Mortar Poison
Poison Mortar
Poison Furnace Electro Wizard
Electro Wizard Zappies Poison
Poison Mortar
Zappies Poison Electro Wizard
Poison
Electro Wizard Zappies Skeleton Army
Poison Zappies Three Musketeers Electro Wizard
Poison Three Musketeers Electro Wizard
Mortar Poison
Poison
Three Musketeers
Zappies Poison Electro Wizard
Zappies Poison Electro Wizard
Poison Mortar Electro Wizard

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