My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Goblin Hut Giant Skeleton Goblin Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Goblin Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers Giant Skeleton Goblin Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Wall Breakers Giant Skeleton
Giant Snowball
Skeletons Battle Ram Goblin Hut Wall Breakers Princess
Zap
Skeletons Battle Ram Goblin Hut Wall Breakers Goblin Giant Princess
Barbarian Barrel
Skeletons Battle Ram Goblin Hut Wall Breakers Giant Skeleton Princess
The Log
Skeletons Battle Ram Goblin Hut Wall Breakers Giant Skeleton Princess
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Goblin Hut Wall Breakers Princess
Royal Delivery
Skeletons Battle Ram Goblin Hut Wall Breakers Giant Skeleton Princess
Fireball
Battle Ram Goblin Hut Wall Breakers Princess
Poison
Goblin Hut Princess
Lightning
Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Princess Battle Ram Goblin Hut Giant Skeleton Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Wall Breakers Princess Battle Ram

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
Goblin Hut Wall Breakers Princess
Goblin Hut
Battle Ram Giant Skeleton Goblin Giant Mega Knight
Wall Breakers
Battle Ram Goblin Giant Princess Mega Knight
Giant Skeleton
Goblin Hut Princess
Goblin Giant
Goblin Hut Wall Breakers
Princess
Battle Ram Wall Breakers Giant Skeleton Mega Knight
Mega Knight
Goblin Hut Wall Breakers Princess

Defense Synergies 0 7

Skeletons
Goblin Hut Giant Skeleton Princess
Battle Ram
Goblin Hut
Skeletons Giant Skeleton
Wall Breakers
Giant Skeleton
Skeletons Goblin Hut Princess
Goblin Giant
Princess
Princess
Skeletons Giant Skeleton Goblin Giant Mega Knight
Mega Knight
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Goblin Giant
Skeletons Goblin Hut Mega Knight
Goblin Hut Mega Knight Skeletons Giant Skeleton
Goblin Hut Skeletons Mega Knight
Giant Skeleton Princess Mega Knight
Skeletons Mega Knight
Goblin Hut Princess
Giant Skeleton Goblin Giant Mega Knight
Skeletons Goblin Hut Princess
Skeletons Giant Skeleton Mega Knight
Skeletons Goblin Hut Giant Skeleton Goblin Giant Princess Mega Knight
Goblin Hut Princess
Goblin Hut Mega Knight Skeletons Giant Skeleton
Mega Knight Goblin Hut Princess
Goblin Hut Mega Knight
Goblin Hut Mega Knight
Mega Knight Skeletons Goblin Hut
Mega Knight Goblin Hut
Goblin Hut Giant Skeleton Princess Mega Knight
Goblin Hut
Mega Knight Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Goblin Hut Giant Skeleton
Mega Knight
Giant Skeleton Mega Knight Skeletons Goblin Hut Goblin Giant
Giant Skeleton Mega Knight Goblin Giant
Giant Skeleton Skeletons Goblin Hut Goblin Giant Mega Knight
Skeletons Goblin Hut Goblin Giant Princess
Skeletons Goblin Hut Giant Skeleton Goblin Giant
Giant Skeleton Mega Knight Goblin Giant
Giant Skeleton Mega Knight Skeletons Goblin Hut
Skeletons Goblin Hut Goblin Giant
Mega Knight Goblin Hut Giant Skeleton
Mega Knight Giant Skeleton Goblin Giant
Giant Skeleton Mega Knight Skeletons Goblin Giant
Princess Mega Knight
Goblin Hut Skeletons Giant Skeleton Goblin Giant
Mega Knight Goblin Hut Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess
Goblin Hut Giant Skeleton Goblin Giant
Giant Skeleton
Mega Knight
Goblin Giant Princess
Princess
Princess
Princess
Princess
Goblin Hut Princess
Princess
Princess Goblin Hut
Goblin Hut Princess
Goblin Hut Princess Mega Knight
Princess Mega Knight
Princess Mega Knight
Giant Skeleton Mega Knight
Princess
Princess Mega Knight
Princess
Princess Mega Knight
Princess
Goblin Hut
Mega Knight
Princess
Giant Skeleton Mega Knight
Princess
Goblin Hut Princess
Princess
Princess Mega Knight
Princess
Giant Skeleton
Mega Knight
Giant Skeleton Princess
Princess
Giant Skeleton Goblin Giant Princess Mega Knight

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