My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Tombstone Hog Rider Wall Breakers
Zap
Firecracker Tombstone Wall Breakers
Barbarian Barrel
Firecracker Tombstone Wall Breakers Royal Ghost
The Log
Firecracker Tombstone Hog Rider Wall Breakers
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone Wall Breakers
Royal Delivery
Firecracker Hog Rider Wall Breakers Royal Ghost
Fireball
Firecracker Tombstone Hog Rider Wall Breakers
Poison
Firecracker Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Tombstone Void Royal Ghost Hog Rider Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers
Tombstone
Hog Rider
Firecracker The Log Void Golden Knight
Wall Breakers
Firecracker The Log Royal Ghost
Void
Hog Rider
The Log
Hog Rider Wall Breakers
Royal Ghost
Wall Breakers Golden Knight
Golden Knight
Hog Rider Royal Ghost

Defense Synergies 1 4

Firecracker
The Log Tombstone Golden Knight
Tombstone
Firecracker
Hog Rider
Wall Breakers
Void
The Log
Firecracker Royal Ghost Golden Knight
Royal Ghost
The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Void The Log Golden Knight
Firecracker Tombstone The Log
Tombstone Void
Firecracker Tombstone
Firecracker Tombstone The Log
The Log Firecracker Royal Ghost
Firecracker Tombstone Void
Void The Log Golden Knight
Tombstone
Firecracker Royal Ghost
Firecracker Tombstone The Log Royal Ghost
Firecracker
Tombstone The Log
Firecracker Tombstone The Log Royal Ghost Golden Knight
Tombstone
The Log
Firecracker Tombstone
Tombstone Firecracker The Log Royal Ghost Golden Knight
The Log Firecracker Tombstone Royal Ghost
Royal Ghost Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Void Royal Ghost
Void Firecracker The Log Royal Ghost
Tombstone The Log Golden Knight
The Log
Tombstone
Firecracker
Tombstone Void
Void Firecracker Tombstone The Log
Tombstone
Tombstone Golden Knight
Void The Log
Tombstone Golden Knight
Firecracker
Tombstone Firecracker The Log Golden Knight
Firecracker The Log Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Royal Ghost Golden Knight
Firecracker Void The Log Royal Ghost Golden Knight
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker Golden Knight
Void
Firecracker Void The Log Golden Knight
Void Firecracker
Firecracker Void The Log Golden Knight
Firecracker Void
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Void Firecracker The Log
Firecracker The Log Golden Knight
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log Royal Ghost Golden Knight
Void The Log Golden Knight
Void Firecracker The Log Golden Knight
Firecracker
Firecracker Void
Void
Void The Log
Void Firecracker
Firecracker The Log
Tombstone Void
Firecracker
The Log
Void Firecracker
The Log Firecracker
Void
Firecracker
Firecracker The Log Golden Knight
Firecracker Void
Void Firecracker The Log Royal Ghost Golden Knight

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