My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Executioner Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton Sparky
Giant Snowball
Zap
Firecracker Dark Prince Prince Sparky
Barbarian Barrel
Firecracker Dark Prince Executioner Giant Skeleton Sparky
The Log
Firecracker Dark Prince Prince Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Prince Executioner Giant Skeleton Sparky
Fireball
Firecracker Executioner Sparky
Poison
Firecracker Executioner Sparky
Lightning
Dark Prince Prince Executioner Sparky
Rocket
Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Dark Prince Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Prince Executioner Giant Skeleton Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dark Prince Prince Executioner Rocket Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Dark Prince Prince Executioner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Prince Giant Skeleton Sparky Mega Knight
Rocket
Dark Prince
Prince Firecracker Executioner Sparky
Prince
Dark Prince Mega Knight Firecracker
Executioner
Dark Prince Mega Knight
Giant Skeleton
Firecracker Sparky
Sparky
Firecracker Dark Prince Giant Skeleton
Mega Knight
Prince Firecracker Executioner

Defense Synergies 0 9

Firecracker
Dark Prince Prince Giant Skeleton Mega Knight
Rocket
Dark Prince
Firecracker Prince Executioner
Prince
Firecracker Dark Prince Executioner
Executioner
Dark Prince Prince Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Executioner
Sparky
Mega Knight
Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Executioner Sparky
Sparky Firecracker Dark Prince Prince Executioner Mega Knight
Rocket Prince Sparky Mega Knight Dark Prince Executioner Giant Skeleton
Prince Sparky Firecracker Dark Prince Mega Knight
Firecracker Rocket Dark Prince Prince Giant Skeleton Sparky Mega Knight
Firecracker Dark Prince Executioner Mega Knight
Rocket Firecracker Executioner
Rocket Giant Skeleton Sparky Mega Knight
Sparky Prince
Firecracker Dark Prince Prince Giant Skeleton Sparky Mega Knight
Executioner Firecracker Dark Prince Giant Skeleton Mega Knight
Executioner Firecracker
Prince Sparky Mega Knight Rocket Dark Prince Giant Skeleton
Rocket Executioner Sparky Mega Knight Firecracker Dark Prince Prince
Sparky Prince Mega Knight
Rocket Prince Sparky Mega Knight
Sparky Mega Knight Firecracker Dark Prince Prince Executioner
Mega Knight Firecracker Dark Prince Prince Executioner
Executioner Firecracker Dark Prince Giant Skeleton Mega Knight
Sparky Prince
Dark Prince Mega Knight Firecracker Prince Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Prince Giant Skeleton Sparky
Firecracker Rocket Prince Executioner Mega Knight
Giant Skeleton Mega Knight Rocket Dark Prince Prince Sparky
Rocket Dark Prince Prince Giant Skeleton Mega Knight Sparky
Giant Skeleton Dark Prince Prince Executioner Sparky Mega Knight
Firecracker Rocket Executioner
Rocket Dark Prince Prince Sparky Giant Skeleton
Giant Skeleton Mega Knight Dark Prince Prince Sparky
Rocket Giant Skeleton Mega Knight Firecracker Dark Prince Prince Sparky
Sparky
Mega Knight Dark Prince Prince Giant Skeleton Sparky
Rocket Mega Knight Dark Prince Prince Giant Skeleton
Rocket Dark Prince Prince Giant Skeleton Mega Knight Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Sparky Firecracker Rocket Dark Prince Prince Executioner Giant Skeleton
Executioner Mega Knight Firecracker Dark Prince Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Giant Skeleton Sparky
Firecracker Executioner
Rocket Giant Skeleton Sparky
Firecracker Rocket Dark Prince Prince Giant Skeleton Sparky
Rocket Executioner Firecracker Dark Prince Sparky Mega Knight
Firecracker Executioner Rocket
Firecracker Executioner Sparky
Firecracker Executioner
Firecracker
Rocket Prince Sparky
Firecracker Rocket Dark Prince Prince Sparky
Firecracker Rocket Executioner
Rocket Firecracker Executioner Sparky
Firecracker Rocket
Firecracker Prince Sparky
Rocket Firecracker Executioner Sparky
Firecracker Rocket Executioner Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Firecracker Dark Prince Prince Executioner Sparky Mega Knight
Rocket Firecracker Mega Knight
Rocket Prince Giant Skeleton Sparky Mega Knight
Rocket
Rocket Prince Sparky
Rocket
Firecracker Dark Prince Executioner Sparky Mega Knight
Firecracker Executioner Sparky
Prince Sparky Mega Knight
Rocket Firecracker Sparky
Firecracker Executioner Sparky
Rocket Firecracker
Sparky
Rocket Sparky Mega Knight
Rocket Firecracker Sparky
Prince Giant Skeleton Sparky Mega Knight
Rocket Firecracker Sparky
Rocket Dark Prince Prince
Rocket Firecracker Executioner
Firecracker Rocket Dark Prince Prince Executioner Sparky Mega Knight
Firecracker Executioner
Rocket Giant Skeleton Sparky
Firecracker Dark Prince Prince Executioner Sparky Mega Knight
Firecracker Rocket Giant Skeleton Sparky
Firecracker Rocket Executioner
Firecracker Rocket Dark Prince Prince Executioner Giant Skeleton Sparky Mega Knight

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