My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards Prince
Barbarian Barrel
Firecracker Goblin Barrel Guards
The Log
Firecracker Goblin Barrel Guards Prince
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Goblin Barrel Guards Prince P.E.K.K.A
Fireball
Firecracker Goblin Barrel
Poison
Firecracker Guards
Lightning
Prince Monk
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Guards Tornado Prince Monk Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Guards Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Tornado Prince P.E.K.K.A Monk
Rocket
Tornado
Goblin Barrel
Prince Firecracker Guards P.E.K.K.A
Guards
Goblin Barrel
Tornado
Rocket P.E.K.K.A Firecracker
Prince
Goblin Barrel Firecracker
P.E.K.K.A
Tornado Firecracker Goblin Barrel
Monk
Firecracker

Defense Synergies 2 6

Firecracker
Guards Tornado Prince P.E.K.K.A
Rocket
Tornado
Goblin Barrel
Guards
Firecracker Prince
Tornado
Rocket P.E.K.K.A Firecracker Prince
Prince
Firecracker Guards Tornado
P.E.K.K.A
Tornado Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
P.E.K.K.A Firecracker Prince Monk
Rocket Tornado Prince P.E.K.K.A
Prince P.E.K.K.A Firecracker Guards Monk
Firecracker Rocket Tornado Prince P.E.K.K.A Monk
Tornado Firecracker Guards
Rocket Tornado Firecracker
Rocket P.E.K.K.A Monk
P.E.K.K.A Tornado Prince
Guards Tornado Firecracker Prince
Guards Firecracker Tornado
Firecracker Tornado
Prince P.E.K.K.A Rocket Guards
Rocket Firecracker Guards Tornado Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket Tornado Monk Prince P.E.K.K.A
Firecracker Tornado Prince P.E.K.K.A
Firecracker Guards Tornado Prince
Tornado Firecracker Guards
P.E.K.K.A Tornado Prince
Firecracker Guards Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince P.E.K.K.A
Firecracker Rocket Prince Monk
Guards P.E.K.K.A Rocket Prince
Rocket Guards Prince P.E.K.K.A Tornado Monk
P.E.K.K.A Guards Prince
Firecracker Rocket Tornado Monk
Rocket Guards Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket P.E.K.K.A Firecracker Tornado Prince Monk
P.E.K.K.A Guards
P.E.K.K.A Guards Prince
Rocket P.E.K.K.A Monk Guards Tornado Prince
Rocket Prince P.E.K.K.A Guards
Firecracker
Guards Firecracker Rocket Tornado Prince P.E.K.K.A Monk
Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Guards Monk
Firecracker Monk Tornado
Rocket
Firecracker Rocket Guards Prince
Rocket Firecracker
Firecracker Rocket Tornado Monk
Firecracker Tornado
Firecracker Tornado
Monk Firecracker Tornado
Rocket Guards Tornado Prince
Firecracker Rocket Monk Tornado Prince
Monk Firecracker Rocket Tornado
Rocket Firecracker
Firecracker Rocket Monk
Firecracker Prince
Rocket Firecracker
Firecracker Rocket
Monk Rocket Tornado
Rocket
Rocket Firecracker Prince Monk
Rocket Firecracker Tornado Monk
Rocket Prince Monk
Rocket Tornado
Rocket Tornado Prince Monk
Rocket Monk
Firecracker Tornado
Firecracker Tornado Monk
Tornado Prince Monk
Rocket Firecracker Tornado
Firecracker Tornado
Rocket Firecracker Guards
Rocket
Rocket Firecracker Monk
P.E.K.K.A Prince
Rocket Firecracker Monk
Rocket Guards Prince
Rocket Firecracker Tornado Monk
Firecracker Rocket Prince
Firecracker
Rocket Monk Tornado
Firecracker Prince P.E.K.K.A
Firecracker Rocket Guards Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado Prince Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: