My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Guards Mini P.E.K.K.A Hog Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Lightning The Log Mega Knight
Hog Rider
Firecracker Lightning The Log Mini P.E.K.K.A Guards Mega Knight
Guards
Hog Rider The Log
Lightning
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 10

Cannon
The Log Firecracker Mini P.E.K.K.A Guards
Firecracker
The Log Cannon Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
The Log Cannon Firecracker Guards
Hog Rider
Guards
Cannon Firecracker Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Guards Lightning Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log
Mini P.E.K.K.A Cannon Firecracker The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Lightning
Cannon Mini P.E.K.K.A Firecracker Guards Mega Knight
Lightning Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Cannon Firecracker Guards Mega Knight
Lightning Cannon Firecracker
Lightning Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A
Guards Cannon Firecracker Mini P.E.K.K.A Mega Knight
Guards Cannon Firecracker The Log Mega Knight
Firecracker
Cannon Mini P.E.K.K.A Mega Knight Guards Lightning The Log
Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Lightning The Log Mega Knight
Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Firecracker Guards The Log
The Log Cannon Firecracker Guards Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Cannon Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Firecracker Mini P.E.K.K.A Lightning The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Guards Lightning Mega Knight The Log
Cannon Mini P.E.K.K.A Guards Mega Knight
Firecracker
Mini P.E.K.K.A Guards Lightning
Mini P.E.K.K.A Mega Knight
Lightning Mega Knight Firecracker Mini P.E.K.K.A The Log
Cannon Guards
Mega Knight Mini P.E.K.K.A Guards
Lightning Mega Knight Guards The Log
Mini P.E.K.K.A Lightning Mega Knight Cannon Guards
Cannon Firecracker Mega Knight
Guards Firecracker Mini P.E.K.K.A Lightning The Log
Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Mini P.E.K.K.A Guards
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Firecracker Mini P.E.K.K.A The Log Mega Knight
Lightning Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Mega Knight
Firecracker The Log Lightning
Lightning The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker Guards
Lightning Mini P.E.K.K.A
Lightning The Log Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning The Log
Lightning Guards
Lightning Firecracker
The Log
Lightning Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker Mega Knight
Firecracker Guards Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log Mega Knight

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