My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Battle Ram Furnace Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram Furnace
Zap
Firecracker Battle Ram Furnace
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Battle Ram Furnace Magic Archer
The Log
Firecracker Royal Recruits Battle Ram Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Royal Recruits Furnace
Royal Delivery
Firecracker Royal Recruits Valkyrie Battle Ram Magic Archer
Fireball
Firecracker Battle Ram Furnace Magic Archer
Poison
Firecracker Royal Recruits Furnace Magic Archer
Lightning
Valkyrie Battle Ram Furnace Magic Archer
Rocket
Valkyrie Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Furnace Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Battle Ram Furnace Magic Archer Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Firecracker
Royal Recruits Valkyrie Battle Ram Mega Knight
Royal Recruits
Firecracker Battle Ram Furnace Magic Archer
Valkyrie
Firecracker Battle Ram Furnace Magic Archer
Battle Ram
Magic Archer Arrows Firecracker Royal Recruits Valkyrie Furnace
Furnace
Royal Recruits Valkyrie Battle Ram
Magic Archer
Battle Ram Royal Recruits Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Magic Archer

Defense Synergies 2 8

Arrows
Mega Knight Valkyrie Furnace
Firecracker
Valkyrie Royal Recruits Mega Knight
Royal Recruits
Firecracker
Valkyrie
Firecracker Arrows Furnace Magic Archer
Battle Ram
Furnace
Arrows Valkyrie Magic Archer
Magic Archer
Valkyrie Furnace Mega Knight
Mega Knight
Arrows Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Magic Archer
Firecracker Royal Recruits Valkyrie Furnace Mega Knight
Furnace Mega Knight Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie Furnace Mega Knight
Arrows Firecracker Royal Recruits Valkyrie Mega Knight
Arrows Firecracker Valkyrie Furnace Magic Archer Mega Knight
Furnace Arrows Firecracker Magic Archer
Arrows Royal Recruits Valkyrie Magic Archer Mega Knight
Royal Recruits Furnace
Firecracker Royal Recruits Valkyrie Mega Knight
Valkyrie Arrows Firecracker Royal Recruits Furnace Magic Archer Mega Knight
Arrows Firecracker Furnace Magic Archer
Royal Recruits Furnace Mega Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker Royal Recruits Furnace Magic Archer
Royal Recruits Furnace Mega Knight
Royal Recruits Furnace Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Valkyrie Furnace
Arrows Mega Knight Firecracker Royal Recruits Valkyrie Furnace Magic Archer
Arrows Valkyrie Furnace Firecracker Royal Recruits Magic Archer Mega Knight
Royal Recruits
Royal Recruits Valkyrie Mega Knight Arrows Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight Furnace
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Royal Recruits Mega Knight Valkyrie Furnace
Royal Recruits Valkyrie Mega Knight
Royal Recruits Valkyrie Mega Knight
Arrows Firecracker Furnace Magic Archer
Royal Recruits Valkyrie Furnace
Mega Knight Royal Recruits Valkyrie
Royal Recruits Mega Knight Firecracker Valkyrie Magic Archer
Royal Recruits
Mega Knight Royal Recruits Valkyrie
Royal Recruits Mega Knight Arrows Valkyrie
Royal Recruits Mega Knight Valkyrie
Royal Recruits Firecracker Valkyrie Furnace Magic Archer Mega Knight
Royal Recruits Firecracker Valkyrie Furnace Magic Archer
Arrows Valkyrie Mega Knight Firecracker Royal Recruits Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Valkyrie Furnace Magic Archer Mega Knight
Arrows Firecracker Furnace Magic Archer
Arrows Firecracker Furnace Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Firecracker Arrows Royal Recruits Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Furnace Magic Archer
Arrows Firecracker Furnace Magic Archer
Magic Archer Arrows Firecracker Royal Recruits Furnace Mega Knight
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Valkyrie Furnace Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Furnace Magic Archer
Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Royal Recruits Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Magic Archer
Firecracker Magic Archer
Firecracker Royal Recruits Magic Archer Mega Knight

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