My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Mother Witch
Fireball
Firecracker Elite Barbarians Hog Rider Baby Dragon Mother Witch
Poison
Firecracker Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Mother Witch
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Mother Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Mini P.E.K.K.A Baby Dragon Mega Knight
Elite Barbarians
Firecracker Fireball Hog Rider Mega Knight
Fireball
Hog Rider Elite Barbarians Baby Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Baby Dragon Mega Knight
Hog Rider
Firecracker Fireball Elite Barbarians Mini P.E.K.K.A Baby Dragon Mother Witch Mega Knight
Baby Dragon
Firecracker Fireball Mini P.E.K.K.A Hog Rider Mega Knight
Mother Witch
Hog Rider Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Mother Witch

Defense Synergies 1 12

Firecracker
Mini P.E.K.K.A Baby Dragon Mega Knight
Elite Barbarians
Mother Witch Mini P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Elite Barbarians Fireball Baby Dragon Mother Witch
Hog Rider
Baby Dragon
Firecracker Mini P.E.K.K.A Mother Witch Mega Knight
Mother Witch
Elite Barbarians Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Baby Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon
Elite Barbarians Mini P.E.K.K.A Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Fireball Firecracker Baby Dragon Mother Witch Mega Knight
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Mega Knight
Mother Witch Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball
Fireball Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight Firecracker Elite Barbarians Baby Dragon
Baby Dragon Firecracker Fireball Mother Witch Mega Knight
Mini P.E.K.K.A Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Fireball Mother Witch Baby Dragon
Mini P.E.K.K.A Elite Barbarians Fireball
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Mega Knight Fireball
Firecracker Fireball Baby Dragon Mega Knight
Elite Barbarians Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Mother Witch Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Elite Barbarians Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Mother Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Mother Witch Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Firecracker Baby Dragon
Elite Barbarians Firecracker Fireball Baby Dragon Mother Witch
Firecracker Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Mini P.E.K.K.A Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Mega Knight

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