My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Barbarians Elixir Golem Witch
The Log
Firecracker Barbarians Elixir Golem Witch
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Witch Mother Witch
Fireball
Firecracker Barbarians Elixir Golem Witch Mother Witch
Poison
Firecracker Barbarians Elixir Golem Witch Mother Witch
Lightning
Witch Mother Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Void Mother Witch Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Giant Mirror
Barbarians
Elixir Golem
Firecracker Mirror Witch Mother Witch
Giant
Firecracker Void Witch Mother Witch
Mirror
Firecracker Elixir Golem
Void
Giant
Witch
Elixir Golem Giant
Mother Witch
Elixir Golem Giant

Defense Synergies 0 1

Firecracker
Mirror
Barbarians
Elixir Golem
Giant
Mirror
Firecracker
Void
Witch
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Barbarians Firecracker Witch
Barbarians Witch Void
Barbarians Witch Firecracker
Firecracker Barbarians
Firecracker Mother Witch
Firecracker Void Witch
Barbarians Void
Barbarians Witch
Firecracker Barbarians
Barbarians Witch Mother Witch Firecracker
Firecracker Witch
Barbarians Witch
Firecracker Barbarians Witch
Barbarians
Barbarians
Barbarians Firecracker Witch
Firecracker Barbarians Witch
Witch Firecracker Barbarians Mother Witch
Barbarians
Firecracker Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Witch
Void Firecracker
Barbarians Witch
Barbarians
Barbarians Witch
Firecracker Mother Witch Witch
Barbarians Void Witch
Barbarians
Void Firecracker Barbarians Witch
Witch Barbarians
Barbarians Witch
Barbarians Void
Barbarians Witch
Firecracker Barbarians Witch
Barbarians Witch Firecracker
Firecracker Barbarians Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Barbarians Void
Firecracker
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Void Firecracker
Void
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker Witch
Firecracker
Void Firecracker
Firecracker Witch Mother Witch
Void
Void
Void
Barbarians Void
Firecracker Mother Witch Witch
Witch
Firecracker Void Witch
Void Witch
Void Firecracker
Firecracker Witch Mother Witch
Firecracker Void Witch
Void
Void
Void Firecracker
Firecracker
Barbarians Void Witch
Firecracker Witch
Void Firecracker
Firecracker
Void
Firecracker
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: