My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Executioner Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Executioner Sparky
Fireball
Firecracker Elixir Golem Electro Dragon Executioner Sparky
Poison
Firecracker Elixir Golem Electro Dragon Executioner Sparky
Lightning
Electro Dragon Executioner Sparky
Rocket
Electro Dragon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Fireball Electro Dragon Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Sparky Mega Knight
Elixir Golem
Firecracker Fireball Mirror Electro Dragon Executioner Sparky
Fireball
Mirror Elixir Golem Sparky Mega Knight
Mirror
Fireball Firecracker Elixir Golem Sparky
Electro Dragon
Elixir Golem Executioner Sparky Mega Knight
Executioner
Elixir Golem Electro Dragon Mega Knight
Sparky
Firecracker Elixir Golem Fireball Mirror Electro Dragon
Mega Knight
Firecracker Fireball Electro Dragon Executioner

Defense Synergies 1 9

Firecracker
Mirror Electro Dragon Mega Knight
Elixir Golem
Fireball
Mirror Mega Knight
Mirror
Fireball Firecracker Electro Dragon Executioner Sparky Mega Knight
Electro Dragon
Firecracker Mirror
Executioner
Mirror Mega Knight
Sparky
Mirror
Mega Knight
Firecracker Fireball Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Executioner Sparky
Sparky Firecracker Electro Dragon Executioner Mega Knight
Sparky Mega Knight Electro Dragon Executioner
Sparky Firecracker Electro Dragon Mega Knight
Firecracker Fireball Sparky Mega Knight
Fireball Firecracker Electro Dragon Executioner Mega Knight
Firecracker Fireball Electro Dragon Executioner
Fireball Electro Dragon Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Executioner Firecracker Fireball Electro Dragon Mega Knight
Executioner Firecracker Fireball Electro Dragon
Sparky Mega Knight Fireball Electro Dragon
Fireball Executioner Sparky Mega Knight Firecracker Electro Dragon
Sparky Mega Knight
Fireball Sparky Mega Knight
Sparky Mega Knight Firecracker Fireball Electro Dragon Executioner
Fireball Mega Knight Firecracker Electro Dragon Executioner
Executioner Firecracker Fireball Electro Dragon Mega Knight
Sparky
Mega Knight Firecracker Fireball Electro Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Sparky
Fireball Firecracker Electro Dragon Executioner Mega Knight
Mega Knight Electro Dragon Sparky
Mega Knight Fireball Sparky
Executioner Sparky Mega Knight
Firecracker Fireball Executioner Electro Dragon
Sparky Fireball
Mega Knight Sparky
Electro Dragon Mega Knight Firecracker Fireball Sparky
Sparky
Mega Knight Electro Dragon Sparky
Mega Knight Fireball
Mega Knight Fireball Executioner Sparky
Firecracker Fireball Electro Dragon Executioner Sparky Mega Knight
Electro Dragon Sparky Firecracker Fireball Executioner
Executioner Mega Knight Firecracker Fireball Electro Dragon Sparky
Fireball
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon Sparky
Firecracker Fireball Electro Dragon Executioner
Fireball Electro Dragon Sparky
Firecracker Fireball Sparky
Fireball Executioner Firecracker Sparky Mega Knight
Firecracker Fireball Executioner Electro Dragon
Firecracker Executioner Sparky
Fireball Firecracker Electro Dragon Executioner
Fireball Firecracker Electro Dragon
Fireball Electro Dragon Sparky
Firecracker Fireball Electro Dragon Sparky
Fireball Firecracker Electro Dragon Executioner
Firecracker Fireball Executioner Sparky
Firecracker Fireball Electro Dragon
Firecracker Fireball Sparky
Firecracker Fireball Electro Dragon Executioner Sparky
Firecracker Fireball Electro Dragon Executioner Sparky Mega Knight
Fireball Sparky
Sparky
Firecracker Fireball Electro Dragon Executioner Sparky Mega Knight
Firecracker Fireball Electro Dragon Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Executioner Sparky Mega Knight
Firecracker Fireball Electro Dragon Executioner Sparky
Fireball Electro Dragon Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Fireball Electro Dragon Executioner Sparky
Electro Dragon Firecracker Fireball
Fireball Sparky
Fireball Electro Dragon Sparky Mega Knight
Firecracker Fireball Electro Dragon Sparky
Sparky Mega Knight
Firecracker Fireball Sparky
Fireball Electro Dragon
Fireball Firecracker Electro Dragon Executioner
Fireball
Fireball Firecracker Electro Dragon Executioner Sparky Mega Knight
Firecracker Fireball Electro Dragon Executioner
Fireball Sparky
Firecracker Electro Dragon Executioner Sparky Mega Knight
Electro Dragon Firecracker Fireball Sparky
Firecracker Fireball Electro Dragon Executioner
Electro Dragon Firecracker Fireball Executioner Sparky Mega Knight
Sparky
Fireball Firecracker Electro Dragon Sparky Mega Knight

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