My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Zappies Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Zappies Guards
Zap
Bats Firecracker Zappies Guards
Barbarian Barrel
Knight Firecracker Elixir Golem Zappies Guards Executioner
The Log
Firecracker Elixir Golem Zappies Guards
Earthquake
Firecracker Elixir Golem Zappies Guards
Arrows
Bats Firecracker Zappies Guards
Royal Delivery
Bats Knight Firecracker Elixir Golem Zappies Guards Executioner
Fireball
Firecracker Elixir Golem Zappies Executioner
Poison
Bats Firecracker Elixir Golem Zappies Guards Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Elixir Golem Guards Zappies Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem
Knight
Bats Firecracker Executioner Zappies The Log
Firecracker
Knight Elixir Golem Bats Zappies
Elixir Golem
Firecracker Bats Zappies Executioner The Log
Zappies
Knight Firecracker Elixir Golem
Guards
The Log
Executioner
Knight Elixir Golem The Log
The Log
Knight Elixir Golem Guards Executioner

Defense Synergies 4 12

Bats
Knight Firecracker Zappies The Log
Knight
Bats Firecracker Executioner Zappies The Log
Firecracker
Knight The Log Bats Zappies Guards
Elixir Golem
Zappies
Bats Knight Firecracker Guards The Log
Guards
Firecracker Zappies Executioner The Log
Executioner
Knight Guards The Log
The Log
Firecracker Bats Knight Zappies Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Zappies Executioner The Log
Bats Knight Firecracker Zappies Executioner The Log
Bats Knight Zappies Executioner
Bats Knight Firecracker Zappies Guards
Firecracker The Log
The Log Bats Firecracker Zappies Guards Executioner
Bats Firecracker Zappies Executioner
The Log
Zappies
Knight Guards Firecracker Zappies
Bats Guards Executioner Knight Firecracker Zappies The Log
Executioner Bats Firecracker Zappies
Bats Knight Zappies Guards The Log
Executioner Bats Firecracker Zappies Guards The Log
Knight Zappies
Zappies The Log
Bats Knight Firecracker Zappies Executioner
Bats Knight Firecracker Zappies Guards Executioner The Log
Executioner The Log Bats Knight Firecracker Zappies Guards
Zappies
Bats Knight Firecracker Zappies Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zappies
Knight Firecracker Executioner The Log
Zappies Guards Bats Knight The Log
Guards Bats Knight Zappies The Log
Knight Zappies Guards Executioner
Firecracker Executioner Bats Zappies
Guards Bats Knight Zappies
Knight Zappies
Bats Knight Firecracker Zappies The Log
Zappies Guards
Bats Knight Zappies Guards
Guards The Log
Knight Zappies Guards Executioner
Firecracker Zappies Executioner
Zappies Guards Bats Knight Firecracker Executioner The Log
Bats Executioner Firecracker Zappies The Log
Zappies Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker Executioner The Log
The Log
Knight Firecracker Guards The Log
Executioner Firecracker The Log
Firecracker Executioner Bats
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Bats Guards
Firecracker Knight The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Bats
Firecracker Executioner The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Executioner
Firecracker The Log Executioner
The Log
Firecracker The Log
Bats Firecracker Executioner
Bats Firecracker Zappies Guards
The Log
Firecracker Zappies
Firecracker The Log
Bats Zappies Guards
Firecracker Zappies Executioner
The Log
Knight Firecracker Executioner
The Log Firecracker Executioner
Firecracker Executioner
Bats Firecracker Zappies Guards The Log
Firecracker Bats Zappies Executioner
Firecracker Executioner The Log
Firecracker

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