My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Giant Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Sparky
Giant Snowball
Balloon
Zap
Balloon Sparky
Barbarian Barrel
Elite Barbarians Electro Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Balloon Electro Wizard Sparky
Fireball
Elite Barbarians Balloon Electro Wizard Sparky
Poison
Balloon Electro Wizard Sparky
Lightning
Elite Barbarians Balloon Electro Wizard Sparky
Rocket
Elite Barbarians Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Freeze Electro Wizard Balloon Elite Barbarians Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Freeze Electro Wizard Balloon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Sparky Mega Knight
Mirror
Electro Giant Freeze Balloon Sparky
Freeze
Balloon Mirror
Balloon
Freeze Mirror Electro Wizard Sparky Mega Knight
Electro Giant
Mirror Sparky
Electro Wizard
Balloon Sparky Mega Knight
Sparky
Elite Barbarians Mirror Balloon Electro Giant Electro Wizard
Mega Knight
Elite Barbarians Balloon Electro Wizard

Defense Synergies 0 8

Elite Barbarians
Mega Knight
Mirror
Electro Wizard Sparky Mega Knight
Freeze
Electro Wizard Sparky Mega Knight
Balloon
Electro Giant
Electro Wizard
Mirror Freeze Mega Knight
Sparky
Mirror Freeze
Mega Knight
Elite Barbarians Mirror Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Elite Barbarians Sparky Electro Wizard Mega Knight
Sparky Mega Knight Elite Barbarians Freeze Electro Wizard
Elite Barbarians Sparky Electro Wizard Mega Knight
Elite Barbarians Sparky Mega Knight
Freeze Electro Wizard Mega Knight
Electro Wizard Freeze
Electro Giant Electro Wizard Sparky Mega Knight
Sparky Elite Barbarians
Elite Barbarians Electro Wizard Sparky Mega Knight
Electro Wizard Freeze Electro Giant Mega Knight
Electro Wizard
Sparky Mega Knight Elite Barbarians Freeze Electro Wizard
Sparky Mega Knight Freeze Electro Wizard
Elite Barbarians Sparky Electro Wizard Mega Knight
Elite Barbarians Freeze Electro Giant Electro Wizard Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Electro Wizard
Freeze Electro Wizard Mega Knight
Sparky Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Giant Electro Wizard Sparky
Electro Wizard Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Electro Wizard Sparky
Mega Knight Elite Barbarians Electro Wizard Sparky
Elite Barbarians Sparky Mega Knight
Electro Giant Freeze Electro Wizard
Sparky Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Sparky
Freeze Electro Wizard Mega Knight Elite Barbarians Sparky
Sparky
Mega Knight Elite Barbarians Sparky
Mega Knight Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians Mega Knight Sparky
Electro Giant Sparky Mega Knight
Elite Barbarians Electro Giant Electro Wizard Sparky Freeze
Mega Knight Elite Barbarians Freeze Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Electro Wizard
Sparky
Freeze Sparky
Sparky Mega Knight
Electro Giant Freeze
Sparky
Freeze
Elite Barbarians Electro Wizard Sparky
Electro Wizard Sparky
Elite Barbarians Sparky
Freeze
Elite Barbarians Sparky
Sparky
Sparky Mega Knight
Freeze Sparky
Sparky
Electro Wizard Sparky Mega Knight
Electro Giant Mega Knight
Sparky Mega Knight
Sparky
Freeze Electro Giant Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Elite Barbarians Electro Giant Electro Wizard Sparky
Electro Wizard Freeze Electro Giant
Elite Barbarians Sparky
Sparky Mega Knight
Freeze Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Freeze
Electro Wizard
Freeze
Electro Wizard Sparky Mega Knight
Electro Giant Sparky
Elite Barbarians Sparky Mega Knight
Electro Giant Elite Barbarians Freeze Electro Wizard Sparky
Electro Wizard
Freeze Electro Giant Electro Wizard Sparky Mega Knight

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