My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Electro Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Fisherman Inferno Dragon
Giant Snowball
Skeletons Fisherman Inferno Dragon
Zap
Skeletons Dark Prince Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Dark Prince
The Log
Skeletons Electro Spirit Dark Prince Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Dark Prince Fisherman Inferno Dragon
Fireball
Fisherman Inferno Dragon
Poison
Fisherman
Lightning
Dark Prince Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Dark Prince Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Earthquake Tornado Fisherman Dark Prince Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Earthquake Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Electro Giant
Earthquake
Tornado Dark Prince Electro Giant
Tornado
Electro Giant Earthquake Dark Prince
Dark Prince
Electro Giant Earthquake Tornado Fisherman
Electro Giant
Tornado Dark Prince Electro Spirit Earthquake Fisherman Inferno Dragon
Fisherman
Dark Prince Electro Giant
Inferno Dragon
Electro Giant

Defense Synergies 1 13

Skeletons
Fisherman Electro Spirit Earthquake Tornado Dark Prince Inferno Dragon
Electro Spirit
Skeletons Dark Prince Fisherman
Earthquake
Skeletons Tornado
Tornado
Skeletons Earthquake Dark Prince Electro Giant Inferno Dragon
Dark Prince
Skeletons Electro Spirit Tornado
Electro Giant
Tornado Fisherman Inferno Dragon
Fisherman
Skeletons Electro Spirit Electro Giant
Inferno Dragon
Skeletons Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Inferno Dragon Skeletons Dark Prince Fisherman
Tornado Fisherman Skeletons Dark Prince Inferno Dragon
Inferno Dragon Skeletons Dark Prince Fisherman
Earthquake Tornado Dark Prince
Tornado Skeletons Electro Spirit Earthquake Dark Prince
Tornado Inferno Dragon Electro Spirit
Earthquake Electro Spirit Electro Giant
Inferno Dragon Skeletons Tornado Fisherman
Tornado Skeletons Dark Prince Fisherman
Skeletons Electro Spirit Earthquake Tornado Dark Prince Electro Giant Fisherman
Inferno Dragon Tornado
Skeletons Earthquake Dark Prince
Electro Spirit Earthquake Tornado Dark Prince
Inferno Dragon
Tornado Electro Giant Fisherman Inferno Dragon
Skeletons Tornado Dark Prince Fisherman
Electro Spirit Tornado Dark Prince Fisherman
Earthquake Tornado Electro Spirit Dark Prince Fisherman Inferno Dragon
Tornado Fisherman Inferno Dragon
Dark Prince Electro Spirit Earthquake Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Electro Giant Fisherman
Fisherman Inferno Dragon
Skeletons Dark Prince Fisherman
Dark Prince Tornado Fisherman
Skeletons Dark Prince Fisherman Inferno Dragon
Electro Giant Skeletons Electro Spirit Tornado
Dark Prince Skeletons
Dark Prince Fisherman Inferno Dragon
Skeletons Electro Spirit Tornado Dark Prince Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Dark Prince
Tornado Dark Prince Electro Giant
Dark Prince Skeletons
Electro Giant
Electro Giant Skeletons Electro Spirit Tornado Dark Prince Fisherman Inferno Dragon
Electro Spirit Earthquake Dark Prince Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado Fisherman
Earthquake
Earthquake Dark Prince
Earthquake Dark Prince
Electro Giant Electro Spirit Tornado
Earthquake Tornado
Earthquake Tornado
Tornado Fisherman
Tornado Fisherman
Earthquake Tornado Dark Prince Fisherman
Tornado
Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake
Earthquake
Earthquake Tornado
Fisherman
Earthquake Dark Prince Fisherman
Earthquake Tornado Electro Giant
Earthquake
Tornado
Tornado Fisherman
Earthquake
Earthquake Tornado Electro Giant Electro Spirit Dark Prince
Fisherman Inferno Dragon
Earthquake Tornado Fisherman
Tornado Fisherman
Tornado Fisherman
Tornado Electro Giant
Electro Spirit Electro Giant
Earthquake
Electro Spirit
Earthquake
Earthquake Electro Spirit Dark Prince
Tornado
Dark Prince
Earthquake
Tornado Electro Giant
Dark Prince
Electro Giant Electro Spirit Tornado
Tornado
Tornado Dark Prince Electro Giant

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