My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince Fisherman
Giant Snowball
Goblin Barrel Skeleton Army Fisherman
Zap
Goblin Barrel Skeleton Army Dark Prince Fisherman
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince Magic Archer
The Log
Goblin Barrel Skeleton Army Dark Prince Fisherman
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Dark Prince Fisherman Magic Archer
Fireball
Wizard Goblin Barrel Skeleton Army Fisherman Magic Archer
Poison
Wizard Skeleton Army Fisherman Magic Archer
Lightning
Wizard Dark Prince Fisherman Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Dark Prince Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Skeleton Army Fisherman Dark Prince Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Goblin Barrel Skeleton Army Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Goblin Barrel
Dark Prince Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Earthquake Wizard Fisherman Magic Archer
Fisherman
Dark Prince Mega Knight
Magic Archer
Dark Prince Mega Knight
Mega Knight
Earthquake Wizard Goblin Barrel Fisherman Magic Archer

Defense Synergies 0 9

Earthquake
Mega Knight
Wizard
Skeleton Army Dark Prince Mega Knight
Goblin Barrel
Skeleton Army
Wizard Magic Archer
Dark Prince
Wizard Magic Archer
Fisherman
Magic Archer Mega Knight
Magic Archer
Skeleton Army Dark Prince Fisherman Mega Knight
Mega Knight
Earthquake Wizard Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Magic Archer
Skeleton Army Dark Prince Fisherman Mega Knight
Skeleton Army Fisherman Mega Knight Dark Prince
Skeleton Army Dark Prince Fisherman Mega Knight
Earthquake Skeleton Army Dark Prince Mega Knight
Skeleton Army Earthquake Dark Prince Magic Archer Mega Knight
Wizard Magic Archer
Earthquake Magic Archer Mega Knight
Skeleton Army Fisherman
Skeleton Army Dark Prince Fisherman Mega Knight
Skeleton Army Earthquake Wizard Dark Prince Fisherman Magic Archer Mega Knight
Wizard Magic Archer
Skeleton Army Mega Knight Earthquake Wizard Dark Prince
Wizard Skeleton Army Mega Knight Earthquake Dark Prince Magic Archer
Skeleton Army Mega Knight
Skeleton Army Fisherman Mega Knight
Wizard Mega Knight Skeleton Army Dark Prince Fisherman
Mega Knight Wizard Skeleton Army Dark Prince Fisherman Magic Archer
Earthquake Wizard Dark Prince Fisherman Magic Archer Mega Knight
Fisherman
Wizard Skeleton Army Dark Prince Mega Knight Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Dark Prince Fisherman
Wizard Fisherman Magic Archer Mega Knight
Skeleton Army Mega Knight Dark Prince Fisherman
Skeleton Army Dark Prince Mega Knight Fisherman
Skeleton Army Dark Prince Fisherman Mega Knight
Wizard Magic Archer
Skeleton Army Dark Prince
Mega Knight Skeleton Army Dark Prince Fisherman
Mega Knight Skeleton Army Dark Prince Magic Archer
Skeleton Army
Mega Knight Dark Prince
Skeleton Army Mega Knight Dark Prince
Skeleton Army Dark Prince Mega Knight Wizard
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Dark Prince Fisherman Magic Archer
Mega Knight Earthquake Wizard Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Fisherman Magic Archer
Earthquake Magic Archer
Earthquake Dark Prince
Wizard Earthquake Dark Prince Magic Archer Mega Knight
Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer
Wizard Fisherman
Fisherman
Earthquake Wizard Dark Prince Fisherman Magic Archer
Wizard Magic Archer
Earthquake Fisherman Magic Archer
Earthquake Fisherman Magic Archer
Earthquake Fisherman Magic Archer
Earthquake Wizard Magic Archer
Earthquake Magic Archer Wizard Mega Knight
Earthquake
Fisherman
Earthquake Wizard Dark Prince Fisherman Magic Archer Mega Knight
Earthquake Wizard Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Wizard
Fisherman
Earthquake
Earthquake Wizard Dark Prince Magic Archer Mega Knight
Fisherman
Earthquake Wizard Fisherman Magic Archer
Wizard Fisherman Magic Archer Mega Knight
Fisherman Magic Archer
Wizard Magic Archer
Wizard
Earthquake Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Earthquake Wizard Magic Archer
Earthquake Skeleton Army Dark Prince Magic Archer
Wizard Magic Archer
Wizard Dark Prince Magic Archer Mega Knight
Earthquake Wizard Magic Archer
Dark Prince Mega Knight
Magic Archer
Magic Archer
Dark Prince Magic Archer Mega Knight

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