My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Battle Healer Wizard Skeleton Army Bowler
Fireball
Hog Rider Battle Healer Wizard Skeleton Army Bowler
Poison
Battle Healer Wizard Skeleton Army
Lightning
Battle Healer Wizard Bowler
Rocket
Hog Rider Battle Healer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Rage Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hog Rider Battle Healer Freeze Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Hog Rider Battle Healer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Freeze Battle Healer Wizard Rocket Bowler
Battle Healer
Rage Hog Rider Bowler
Wizard
Hog Rider Rage
Rocket
Hog Rider
Rage
Hog Rider Battle Healer Wizard
Skeleton Army
Freeze
Hog Rider
Bowler
Hog Rider Battle Healer

Defense Synergies 0 4

Hog Rider
Battle Healer
Bowler
Wizard
Skeleton Army Freeze
Rocket
Rage
Skeleton Army
Wizard Freeze
Freeze
Wizard Skeleton Army
Bowler
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Wizard
Skeleton Army Battle Healer
Rocket Skeleton Army Bowler Freeze
Skeleton Army Bowler
Battle Healer Rocket Skeleton Army Bowler
Skeleton Army Freeze Bowler
Rocket Wizard Freeze
Rocket Bowler Battle Healer
Skeleton Army
Skeleton Army Battle Healer Bowler
Skeleton Army Wizard Freeze Bowler
Wizard
Skeleton Army Bowler Battle Healer Wizard Rocket Freeze
Wizard Rocket Skeleton Army Bowler Freeze
Skeleton Army
Rocket Skeleton Army Freeze Bowler
Wizard Skeleton Army Bowler
Battle Healer Wizard Skeleton Army Bowler
Wizard Freeze Battle Healer Bowler
Wizard Skeleton Army Bowler Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Bowler
Battle Healer Wizard Rocket Bowler
Skeleton Army Battle Healer Rocket Bowler
Rocket Skeleton Army Bowler Battle Healer
Battle Healer Skeleton Army Bowler
Wizard Rocket Freeze
Rocket Skeleton Army Battle Healer Bowler
Battle Healer Skeleton Army
Rocket Freeze Skeleton Army
Skeleton Army
Bowler
Rocket Skeleton Army Bowler
Rocket Skeleton Army Bowler Wizard
Wizard Skeleton Army Bowler
Skeleton Army Battle Healer Rocket Freeze Bowler
Bowler Battle Healer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Bowler
Rocket
Rocket Freeze
Wizard Rocket Bowler
Wizard Rocket Freeze
Wizard Bowler
Wizard Freeze Bowler
Wizard
Rocket Bowler
Rocket Wizard Bowler
Wizard Rocket
Rocket Bowler
Rocket Freeze
Rocket Wizard Bowler
Wizard Rocket Bowler
Rocket Freeze
Rocket
Rocket Wizard Bowler
Rocket Wizard Bowler
Rocket Bowler
Rocket Wizard
Rocket Bowler
Rocket
Freeze Wizard Bowler
Wizard Bowler
Wizard Bowler
Rocket
Wizard
Rocket Wizard Freeze
Bowler
Wizard Rocket
Rocket Freeze
Rocket Wizard Bowler
Rocket Skeleton Army Freeze
Rocket Wizard
Freeze
Wizard Rocket Bowler
Wizard Bowler
Rocket
Rocket Freeze Bowler
Rocket
Rocket Freeze Bowler

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