My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Mother Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Balloon Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Clone Balloon
Zap
Goblin Barrel Clone Balloon Sparky
Barbarian Barrel
Bomb Tower Goblin Barrel Clone Giant Skeleton Electro Wizard Sparky
The Log
Goblin Barrel Clone Giant Skeleton Sparky
Earthquake
Bomb Tower Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Balloon Giant Skeleton Electro Wizard Sparky
Fireball
Bomb Tower Goblin Barrel Clone Balloon Electro Wizard Sparky
Poison
Bomb Tower Clone Balloon Electro Wizard Sparky
Lightning
Bomb Tower Balloon Electro Wizard Sparky
Rocket
Bomb Tower Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Clone Bomb Tower Freeze Electro Wizard Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Clone Bomb Tower Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Goblin Barrel
Clone Balloon Giant Skeleton Sparky
Clone
Balloon Giant Skeleton Goblin Barrel Electro Wizard Sparky
Freeze
Balloon
Balloon
Clone Freeze Goblin Barrel Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Clone Goblin Barrel Balloon Electro Wizard Sparky
Electro Wizard
Clone Balloon Giant Skeleton Sparky
Sparky
Goblin Barrel Clone Balloon Giant Skeleton Electro Wizard

Defense Synergies 0 4

Bomb Tower
Electro Wizard
Goblin Barrel
Clone
Freeze
Electro Wizard Sparky
Balloon
Giant Skeleton
Electro Wizard
Electro Wizard
Bomb Tower Freeze Giant Skeleton
Sparky
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Bomb Tower Sparky Electro Wizard
Bomb Tower Sparky Freeze Giant Skeleton Electro Wizard
Bomb Tower Sparky Electro Wizard
Bomb Tower Giant Skeleton Sparky
Freeze Bomb Tower Electro Wizard
Electro Wizard Bomb Tower Freeze
Bomb Tower Giant Skeleton Electro Wizard Sparky
Sparky Bomb Tower
Giant Skeleton Electro Wizard Sparky
Electro Wizard Bomb Tower Freeze Giant Skeleton
Electro Wizard
Bomb Tower Sparky Freeze Giant Skeleton Electro Wizard
Bomb Tower Sparky Freeze Electro Wizard
Sparky Bomb Tower Electro Wizard
Bomb Tower Freeze Electro Wizard Sparky
Bomb Tower Sparky Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Freeze Giant Skeleton Electro Wizard
Sparky Bomb Tower Electro Wizard
Bomb Tower Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard Sparky
Electro Wizard Bomb Tower
Giant Skeleton Bomb Tower Electro Wizard Sparky
Giant Skeleton Electro Wizard Sparky
Giant Skeleton Sparky
Bomb Tower Freeze Electro Wizard
Sparky Bomb Tower Giant Skeleton Electro Wizard
Giant Skeleton Bomb Tower Sparky
Freeze Giant Skeleton Electro Wizard Bomb Tower Sparky
Sparky
Bomb Tower Giant Skeleton Sparky
Giant Skeleton Electro Wizard
Giant Skeleton Bomb Tower Sparky
Bomb Tower Sparky
Electro Wizard Sparky Bomb Tower Freeze Giant Skeleton
Bomb Tower Freeze Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton Sparky
Electro Wizard
Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Sparky
Freeze
Sparky
Freeze
Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Freeze
Sparky
Sparky
Sparky
Freeze Sparky
Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Freeze Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Sparky
Electro Wizard Freeze
Sparky
Sparky
Freeze Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Electro Wizard Freeze
Electro Wizard
Freeze
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Freeze Giant Skeleton Electro Wizard Sparky
Electro Wizard
Freeze Giant Skeleton Electro Wizard Sparky

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