My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Sparky Mighty Miner
Giant Snowball
Barbarians Graveyard Mighty Miner
Zap
Graveyard Sparky Mighty Miner
Barbarian Barrel
Barbarians Bomb Tower Wizard Graveyard Sparky
The Log
Barbarians Graveyard Sparky
Earthquake
Barbarians Bomb Tower Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Wizard Graveyard Sparky
Fireball
Barbarians Bomb Tower Wizard Sparky Mighty Miner
Poison
Barbarians Bomb Tower Wizard Graveyard Sparky
Lightning
Bomb Tower Wizard Sparky Mighty Miner
Rocket
Barbarians Bomb Tower Wizard Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bomb Tower Freeze Mighty Miner Barbarians Wizard Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Bomb Tower Freeze Mighty Miner

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Sparky Freeze Mighty Miner
Barbarians
Bomb Tower
Wizard
Sparky
Freeze
Graveyard Arrows
Graveyard
Arrows Freeze Sparky
Sparky
Arrows Wizard Graveyard
Mighty Miner
Arrows

Defense Synergies 0 6

Arrows
Barbarians Bomb Tower Sparky
Barbarians
Arrows
Bomb Tower
Arrows
Wizard
Freeze Mighty Miner
Freeze
Wizard Sparky
Graveyard
Sparky
Arrows Freeze
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Barbarians Bomb Tower Sparky
Barbarians Bomb Tower Sparky Freeze
Barbarians Bomb Tower Sparky
Arrows Barbarians Bomb Tower Sparky
Arrows Freeze Bomb Tower
Arrows Bomb Tower Wizard Freeze
Arrows Barbarians Bomb Tower Sparky
Barbarians Sparky Mighty Miner Bomb Tower
Barbarians Sparky
Barbarians Arrows Bomb Tower Wizard Freeze
Arrows Wizard
Barbarians Bomb Tower Sparky Wizard Freeze
Bomb Tower Wizard Sparky Arrows Barbarians Freeze
Barbarians Sparky Bomb Tower
Barbarians Bomb Tower Freeze Sparky
Barbarians Bomb Tower Wizard Sparky Arrows
Arrows Bomb Tower Barbarians Wizard
Arrows Bomb Tower Wizard Freeze Barbarians
Barbarians Sparky Bomb Tower
Wizard Arrows Barbarians Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Arrows Bomb Tower Wizard
Barbarians Bomb Tower Sparky
Barbarians Sparky
Barbarians Sparky Mighty Miner
Arrows Wizard Bomb Tower Freeze
Sparky Barbarians Bomb Tower
Mighty Miner Barbarians Bomb Tower Sparky
Freeze Barbarians Bomb Tower Sparky
Barbarians Sparky
Barbarians Bomb Tower Sparky
Arrows Barbarians
Barbarians Bomb Tower Wizard Sparky
Wizard Barbarians Bomb Tower Sparky
Barbarians Sparky Bomb Tower Freeze Mighty Miner
Arrows Barbarians Bomb Tower Wizard Freeze Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows
Arrows Sparky
Arrows Barbarians Freeze Sparky
Wizard Arrows Sparky
Arrows Wizard Freeze
Arrows Wizard Sparky
Arrows Wizard Freeze
Arrows Wizard
Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Freeze
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows Barbarians
Arrows Freeze Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Sparky
Wizard Freeze
Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Mighty Miner Sparky
Arrows Wizard Sparky
Barbarians Freeze
Arrows Wizard
Freeze
Arrows
Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Freeze Sparky
Freeze Sparky

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