My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Golden Knight Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Dark Prince Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince Goblin Drill Night Witch Lava Hound
Giant Snowball
Battle Ram Guards Goblin Drill Night Witch Lava Hound
Zap
Battle Ram Guards Dark Prince Goblin Drill Night Witch Lava Hound
Barbarian Barrel
Battle Ram Guards Dark Prince Goblin Drill Night Witch
The Log
Battle Ram Guards Dark Prince Goblin Drill
Earthquake
Elixir Collector Guards Goblin Drill
Arrows
Guards Goblin Drill Night Witch Lava Hound
Royal Delivery
Battle Ram Guards Dark Prince Goblin Drill Night Witch Lava Hound
Fireball
Battle Ram Elixir Collector Goblin Drill Night Witch Lava Hound
Poison
Elixir Collector Guards Goblin Drill Night Witch Lava Hound
Lightning
Battle Ram Elixir Collector Dark Prince Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Guards Dark Prince Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Battle Ram Dark Prince Goblin Drill Night Witch Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Guards Battle Ram Dark Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Barbarian Barrel Lava Hound
Elixir Collector
Barbarian Barrel
Battle Ram Dark Prince Goblin Drill Lava Hound
Guards
Lava Hound
Dark Prince
Barbarian Barrel Goblin Drill
Goblin Drill
Barbarian Barrel Dark Prince
Night Witch
Lava Hound
Lava Hound
Battle Ram Barbarian Barrel Guards Night Witch

Defense Synergies 0 6

Battle Ram
Elixir Collector
Barbarian Barrel
Guards Dark Prince Goblin Drill Night Witch
Guards
Barbarian Barrel Goblin Drill
Dark Prince
Barbarian Barrel Night Witch
Goblin Drill
Barbarian Barrel Guards
Night Witch
Barbarian Barrel Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Dark Prince Goblin Drill Night Witch
Dark Prince Goblin Drill Night Witch
Night Witch Guards Dark Prince Goblin Drill
Barbarian Barrel Dark Prince
Barbarian Barrel Guards Dark Prince Night Witch
Night Witch
Barbarian Barrel
Goblin Drill Night Witch
Guards Barbarian Barrel Dark Prince Night Witch
Guards Barbarian Barrel Dark Prince Goblin Drill Night Witch
Night Witch
Goblin Drill Night Witch Guards Dark Prince
Barbarian Barrel Guards Dark Prince Goblin Drill Night Witch
Goblin Drill
Goblin Drill
Dark Prince Goblin Drill Night Witch
Barbarian Barrel Guards Dark Prince Goblin Drill Night Witch
Barbarian Barrel Goblin Drill Guards Dark Prince
Goblin Drill
Dark Prince Barbarian Barrel Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Dark Prince
Barbarian Barrel
Guards Dark Prince
Guards Dark Prince Barbarian Barrel Night Witch
Guards Dark Prince Goblin Drill Night Witch
Guards Dark Prince Night Witch
Dark Prince
Barbarian Barrel Dark Prince
Guards Goblin Drill
Guards Dark Prince
Guards Dark Prince
Dark Prince Guards Night Witch
Guards Barbarian Barrel Dark Prince Goblin Drill Night Witch
Barbarian Barrel Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Goblin Drill
Barbarian Barrel
Barbarian Barrel Goblin Drill
Barbarian Barrel Guards Dark Prince
Barbarian Barrel Dark Prince
Barbarian Barrel
Guards Night Witch
Barbarian Barrel Dark Prince
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel
Night Witch
Barbarian Barrel Dark Prince
Barbarian Barrel
Night Witch
Barbarian Barrel Goblin Drill
Barbarian Barrel Dark Prince
Barbarian Barrel
Barbarian Barrel
Night Witch
Guards
Night Witch
Night Witch
Barbarian Barrel Guards Dark Prince Night Witch
Barbarian Barrel
Dark Prince
Dark Prince
Guards
Barbarian Barrel Dark Prince

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