My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Ram Barbarian Barrel Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Goblin Barrel Guards
Giant Snowball
Battle Ram Goblin Barrel Guards Baby Dragon
Zap
Battle Ram Goblin Barrel Guards X-Bow
Barbarian Barrel
Electro Spirit Elixir Golem Battle Ram Goblin Barrel Guards X-Bow
The Log
Electro Spirit Elixir Golem Battle Ram Goblin Barrel Guards X-Bow
Earthquake
Elixir Golem Goblin Barrel Guards X-Bow
Arrows
Electro Spirit Goblin Barrel Guards
Royal Delivery
Electro Spirit Elixir Golem Battle Ram Goblin Barrel Guards Baby Dragon
Fireball
Elixir Golem Battle Ram Goblin Barrel Baby Dragon X-Bow
Poison
Elixir Golem Guards X-Bow
Lightning
Battle Ram Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Ram Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Elixir Golem Goblin Barrel Guards Battle Ram Baby Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Elixir Golem Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram X-Bow
Elixir Golem
Barbarian Barrel Goblin Barrel Baby Dragon
Battle Ram
Electro Spirit Barbarian Barrel Goblin Barrel Baby Dragon
Barbarian Barrel
X-Bow Elixir Golem Battle Ram Goblin Barrel Baby Dragon
Goblin Barrel
Elixir Golem Battle Ram Barbarian Barrel Guards Baby Dragon
Guards
Goblin Barrel X-Bow
Baby Dragon
Elixir Golem Battle Ram Barbarian Barrel Goblin Barrel
X-Bow
Barbarian Barrel Electro Spirit Guards

Defense Synergies 0 6

Electro Spirit
Baby Dragon
Elixir Golem
Battle Ram
Barbarian Barrel
Guards Baby Dragon X-Bow
Goblin Barrel
Guards
Barbarian Barrel Baby Dragon X-Bow
Baby Dragon
Electro Spirit Barbarian Barrel Guards
X-Bow
Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon X-Bow
X-Bow
Guards
Barbarian Barrel X-Bow
Barbarian Barrel Electro Spirit Guards Baby Dragon X-Bow
Electro Spirit Baby Dragon X-Bow
Electro Spirit Barbarian Barrel Baby Dragon X-Bow
X-Bow
Guards Barbarian Barrel
Guards Electro Spirit Barbarian Barrel Baby Dragon X-Bow
Baby Dragon
Guards X-Bow
Electro Spirit Barbarian Barrel Guards Baby Dragon X-Bow
X-Bow
X-Bow
X-Bow
Electro Spirit Barbarian Barrel Guards Baby Dragon X-Bow
Barbarian Barrel Baby Dragon Electro Spirit Guards
Electro Spirit Barbarian Barrel Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel X-Bow
Barbarian Barrel Baby Dragon X-Bow
Guards
Guards Barbarian Barrel X-Bow
Guards
Electro Spirit Baby Dragon
Guards
Electro Spirit Barbarian Barrel Baby Dragon X-Bow
Guards
Guards
Guards
Guards
Baby Dragon
Guards Electro Spirit Barbarian Barrel Baby Dragon X-Bow
Electro Spirit Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Guards
Barbarian Barrel Baby Dragon
Electro Spirit Baby Dragon
Baby Dragon
X-Bow Barbarian Barrel Baby Dragon
X-Bow
Guards X-Bow
Barbarian Barrel X-Bow
Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
X-Bow Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel
Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow
Barbarian Barrel Baby Dragon X-Bow
Electro Spirit Barbarian Barrel Baby Dragon
X-Bow Barbarian Barrel Baby Dragon
Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
Electro Spirit Guards
X-Bow
Electro Spirit
Electro Spirit Barbarian Barrel Guards X-Bow
Baby Dragon
Barbarian Barrel
Baby Dragon
Baby Dragon
Electro Spirit Guards Baby Dragon
Barbarian Barrel Baby Dragon X-Bow

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