My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Barbarians Royal Hogs Baby Dragon Witch
Zap
Royal Giant Royal Hogs Witch
Barbarian Barrel
Barbarians Royal Hogs Witch
The Log
Barbarians Royal Giant Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Royal Hogs Baby Dragon Witch
Fireball
Barbarians Royal Hogs Baby Dragon Witch
Poison
Barbarians Royal Hogs Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Barbarians Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Baby Dragon Barbarians Royal Hogs Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Baby Dragon Barbarians

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Baby Dragon Witch
Fireball
Royal Giant Royal Hogs Baby Dragon Mega Knight
Mini P.E.K.K.A
Royal Hogs Baby Dragon Mega Knight
Royal Hogs
Fireball Mini P.E.K.K.A Mega Knight
Baby Dragon
Royal Giant Fireball Mini P.E.K.K.A Witch Mega Knight
Witch
Royal Giant Baby Dragon Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Royal Hogs Baby Dragon Witch

Defense Synergies 0 7

Barbarians
Royal Giant
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Fireball Baby Dragon Witch
Royal Hogs
Baby Dragon
Mini P.E.K.K.A Witch Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Fireball Mini P.E.K.K.A Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon Mega Knight
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Witch Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch
Barbarians Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Mega Knight Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Fireball Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Barbarians Baby Dragon Witch
Baby Dragon Witch Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A
Mega Knight Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch Mega Knight
Fireball Baby Dragon Witch
Mini P.E.K.K.A Barbarians Fireball Witch
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch
Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Mega Knight Fireball Witch
Barbarians Fireball Baby Dragon Witch Mega Knight
Barbarians Witch Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Witch Mega Knight
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Barbarians Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Mega Knight

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