My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Balloon Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Minion Horde Balloon
Zap
Mortar Minion Horde Balloon
Barbarian Barrel
Mortar Giant Skeleton
The Log
Giant Skeleton
Earthquake
Mortar
Arrows
Minion Horde
Royal Delivery
Minion Horde Balloon Giant Skeleton
Fireball
Mortar Minion Horde Balloon
Poison
Mortar Minion Horde Balloon
Lightning
Mortar Balloon
Rocket
Mortar Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Minion Horde Balloon Rocket Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Mortar Minion Horde Balloon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mortar Giant Skeleton Lightning
Mortar
Arrows Rocket
Minion Horde
Giant Skeleton
Rocket
Mortar Electro Giant
Balloon
Arrows Giant Skeleton
Giant Skeleton
Arrows Minion Horde Balloon Lightning
Lightning
Electro Giant Arrows Giant Skeleton
Electro Giant
Lightning Rocket

Defense Synergies 0 3

Arrows
Mortar Giant Skeleton Lightning
Mortar
Arrows
Minion Horde
Rocket
Balloon
Giant Skeleton
Arrows
Lightning
Arrows
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Mortar Minion Horde
Minion Horde Mortar
Mortar Minion Horde Rocket Giant Skeleton Lightning
Minion Horde Mortar
Lightning Arrows Rocket Giant Skeleton
Arrows
Minion Horde Rocket Lightning Arrows Mortar
Rocket Lightning Arrows Giant Skeleton Electro Giant
Minion Horde Mortar
Minion Horde Giant Skeleton
Minion Horde Arrows Giant Skeleton Electro Giant
Arrows Minion Horde
Mortar Minion Horde Rocket Giant Skeleton Lightning
Rocket Arrows Mortar Minion Horde
Mortar Minion Horde
Minion Horde Rocket Mortar Lightning Electro Giant
Minion Horde Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Giant Skeleton
Mortar
Arrows Minion Horde Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Giant
Arrows Mortar Rocket Lightning
Giant Skeleton Minion Horde Rocket Lightning
Rocket Giant Skeleton Lightning Minion Horde
Giant Skeleton Minion Horde
Arrows Rocket Electro Giant Minion Horde
Rocket Minion Horde Giant Skeleton Lightning
Giant Skeleton Minion Horde
Minion Horde Rocket Giant Skeleton Lightning Mortar
Minion Horde
Minion Horde Giant Skeleton
Rocket Lightning Arrows Giant Skeleton Electro Giant
Rocket Giant Skeleton Lightning Minion Horde
Minion Horde Electro Giant
Electro Giant Mortar Minion Horde Rocket Giant Skeleton Lightning
Arrows Minion Horde Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Minion Horde Rocket Giant Skeleton
Arrows Mortar
Rocket Lightning Arrows Minion Horde Giant Skeleton
Lightning Arrows Rocket Giant Skeleton
Rocket Arrows Mortar Minion Horde
Arrows Electro Giant Minion Horde Rocket
Arrows Mortar Minion Horde
Arrows Lightning
Arrows Mortar Lightning
Rocket Lightning Minion Horde
Rocket Lightning Arrows Mortar Minion Horde
Lightning Arrows Rocket
Rocket Lightning Mortar
Lightning Arrows Mortar Minion Horde Rocket
Lightning Arrows Mortar
Rocket Lightning Arrows Mortar Minion Horde
Lightning Arrows Mortar Minion Horde Rocket
Lightning Arrows Mortar Rocket
Minion Horde Rocket Lightning
Rocket Lightning Arrows Mortar
Rocket Lightning Arrows Mortar Electro Giant
Rocket Lightning Minion Horde Giant Skeleton
Rocket Lightning Arrows
Rocket Lightning
Rocket Lightning Arrows Mortar Minion Horde
Arrows Electro Giant Mortar
Minion Horde
Arrows Mortar Lightning
Lightning Arrows Mortar
Rocket Lightning Arrows Mortar
Lightning Arrows Minion Horde Electro Giant
Rocket Lightning Minion Horde Electro Giant
Lightning Minion Horde
Lightning Arrows Mortar Minion Horde Rocket
Rocket Lightning Arrows Minion Horde
Minion Horde Giant Skeleton
Rocket Arrows Lightning
Minion Horde Lightning Rocket
Rocket Lightning Arrows
Arrows
Lightning Minion Horde Rocket
Arrows Mortar Lightning
Rocket Lightning Arrows Giant Skeleton Electro Giant
Minion Horde
Electro Giant Minion Horde Rocket Giant Skeleton Lightning
Rocket Lightning
Lightning Mortar Rocket Giant Skeleton Electro Giant

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