My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards
Zap
Guards Sparky
Barbarian Barrel
Guards Electro Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Guards Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado P.E.K.K.A Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Electro Wizard Lightning Sparky P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Electro Wizard

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Lightning
Guards
Tornado
P.E.K.K.A Electro Giant Sparky
Lightning
Electro Giant Arrows
P.E.K.K.A
Arrows Tornado Electro Wizard
Electro Giant
Tornado Lightning Sparky
Electro Wizard
P.E.K.K.A Sparky
Sparky
Arrows Tornado Electro Giant Electro Wizard

Defense Synergies 2 10

Arrows
Tornado Lightning P.E.K.K.A Sparky
Guards
Electro Wizard Sparky
Tornado
P.E.K.K.A Sparky Arrows Electro Giant Electro Wizard Sparky
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Giant
Tornado
Electro Wizard
Guards Tornado P.E.K.K.A
Sparky
Tornado Arrows Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard Sparky
P.E.K.K.A Sparky Electro Wizard
Tornado P.E.K.K.A Sparky Lightning Electro Wizard
P.E.K.K.A Sparky Guards Electro Wizard
Lightning Arrows Tornado P.E.K.K.A Sparky
Arrows Tornado Guards Electro Wizard
Tornado Lightning Electro Wizard Arrows
Lightning Arrows P.E.K.K.A Electro Giant Electro Wizard Sparky
P.E.K.K.A Sparky Tornado
Guards Tornado Electro Wizard Sparky
Guards Electro Wizard Arrows Tornado Electro Giant
Arrows Tornado Electro Wizard
P.E.K.K.A Sparky Guards Lightning Electro Wizard
Sparky Arrows Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Tornado Lightning P.E.K.K.A Electro Giant Electro Wizard Sparky
Sparky Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Guards Tornado Electro Wizard
Arrows Tornado Guards Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Arrows Guards P.E.K.K.A Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Giant Electro Wizard Sparky
Electro Wizard Arrows Lightning
Guards P.E.K.K.A Lightning Electro Wizard Sparky
Guards Lightning P.E.K.K.A Tornado Electro Wizard Sparky
P.E.K.K.A Guards Sparky
Arrows Electro Giant Tornado Electro Wizard
Guards P.E.K.K.A Sparky Lightning Electro Wizard
P.E.K.K.A Sparky
Lightning P.E.K.K.A Electro Wizard Tornado Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Guards Sparky
Lightning P.E.K.K.A Arrows Guards Tornado Electro Giant Electro Wizard
Lightning P.E.K.K.A Guards Sparky
Electro Giant Sparky
Guards Electro Giant Electro Wizard Sparky Tornado Lightning P.E.K.K.A
Arrows P.E.K.K.A Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Sparky
Arrows Tornado Electro Wizard
Lightning Arrows Sparky
Lightning Arrows Guards Sparky
Arrows Sparky
Arrows Electro Giant Tornado
Arrows Tornado Sparky
Arrows Tornado Lightning
Arrows Tornado Lightning
Lightning Guards Tornado Electro Wizard Sparky
Lightning Arrows Tornado Electro Wizard Sparky
Lightning Arrows Tornado
Lightning Sparky
Lightning Arrows
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Tornado Sparky
Lightning Sparky
Lightning Arrows Electro Wizard Sparky
Lightning Arrows Tornado Electro Giant
Lightning Sparky
Lightning Arrows Tornado
Tornado Lightning Sparky
Lightning Arrows
Arrows Tornado Electro Giant Sparky
Arrows Tornado Lightning Electro Wizard Sparky
Lightning Arrows Tornado Sparky
Lightning Arrows Tornado Sparky
Lightning Arrows Tornado Electro Giant Electro Wizard Sparky
Lightning Electro Wizard Guards Electro Giant
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Lightning Sparky
Lightning Electro Wizard Guards
Lightning Arrows Tornado Electro Wizard
Arrows
Lightning Electro Wizard Sparky
Arrows Lightning
Lightning Arrows Tornado Electro Giant Sparky
P.E.K.K.A Sparky
Electro Giant Guards Tornado Lightning Electro Wizard Sparky
Tornado Lightning Electro Wizard
Lightning Tornado Electro Giant Electro Wizard Sparky

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