My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Zappies Guards
Zap
Archers Zappies Guards
Barbarian Barrel
Archers Zappies Guards Electro Wizard
The Log
Archers Mini P.E.K.K.A Zappies Guards
Earthquake
Archers Zappies Guards
Arrows
Archers Zappies Guards
Royal Delivery
Archers Mini P.E.K.K.A Zappies Guards Bowler Electro Wizard
Fireball
Archers Zappies Bowler Electro Wizard
Poison
Archers Zappies Guards Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Fireball Mini P.E.K.K.A Zappies Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Bowler
Arrows
Fireball Archers Mini P.E.K.K.A Bowler
Fireball
Arrows Electro Wizard
Mini P.E.K.K.A
Archers Arrows Bowler Electro Wizard
Zappies
Bowler
Guards
Bowler
Archers Arrows Mini P.E.K.K.A Zappies Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Bowler

Defense Synergies 1 17

Archers
Mini P.E.K.K.A Guards Bowler Electro Wizard
Arrows
Fireball Mini P.E.K.K.A Bowler
Fireball
Arrows Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Arrows Fireball Guards Bowler
Zappies
Fireball Guards Bowler Electro Wizard
Guards
Archers Mini P.E.K.K.A Zappies Electro Wizard
Bowler
Archers Arrows Mini P.E.K.K.A Zappies Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Fireball Zappies Guards Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A Bowler Archers Zappies Electro Wizard
Mini P.E.K.K.A Zappies Guards Bowler Electro Wizard
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Bowler Archers Zappies Guards Electro Wizard
Electro Wizard Archers Arrows Fireball Zappies
Bowler Arrows Fireball Electro Wizard
Mini P.E.K.K.A Zappies
Guards Archers Mini P.E.K.K.A Zappies Bowler Electro Wizard
Archers Guards Electro Wizard Arrows Fireball Zappies Bowler
Arrows Archers Fireball Zappies Electro Wizard
Mini P.E.K.K.A Bowler Fireball Zappies Guards Electro Wizard
Fireball Bowler Arrows Mini P.E.K.K.A Zappies Guards Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Fireball Mini P.E.K.K.A Zappies Bowler Electro Wizard
Arrows Fireball Mini P.E.K.K.A Zappies Bowler Electro Wizard
Arrows Fireball Archers Zappies Guards Bowler Electro Wizard
Arrows Archers Fireball Zappies Guards Bowler Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Bowler Archers Arrows Fireball Mini P.E.K.K.A Zappies Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Fireball Zappies Bowler Electro Wizard
Fireball Electro Wizard Archers Arrows Mini P.E.K.K.A Bowler
Zappies Guards Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Guards Bowler Fireball Zappies Electro Wizard
Mini P.E.K.K.A Zappies Guards Bowler
Arrows Fireball Archers Zappies Electro Wizard
Mini P.E.K.K.A Guards Archers Fireball Zappies Bowler Electro Wizard
Mini P.E.K.K.A Zappies
Electro Wizard Fireball Mini P.E.K.K.A Zappies
Zappies Guards
Mini P.E.K.K.A Zappies Guards Bowler
Arrows Fireball Guards Bowler Electro Wizard
Mini P.E.K.K.A Bowler Fireball Zappies Guards
Archers Fireball Zappies Bowler
Zappies Guards Electro Wizard Archers Fireball Mini P.E.K.K.A Bowler
Arrows Bowler Archers Fireball Mini P.E.K.K.A Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Bowler Electro Wizard
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Bowler
Arrows Fireball
Archers Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Mini P.E.K.K.A Guards Bowler Electro Wizard
Arrows Fireball Bowler Electro Wizard
Fireball Archers Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Bowler Electro Wizard
Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler Electro Wizard
Fireball Arrows Bowler
Fireball Arrows
Archers Arrows Fireball Electro Wizard
Electro Wizard Fireball Zappies Guards
Fireball Mini P.E.K.K.A Bowler
Arrows Fireball
Arrows Fireball Zappies Electro Wizard
Arrows Fireball Bowler
Electro Wizard Archers Fireball Zappies Guards
Fireball Archers Arrows Zappies Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Arrows Fireball Bowler
Arrows Fireball
Fireball Zappies Guards Bowler Electro Wizard
Fireball Zappies Electro Wizard
Fireball Bowler Electro Wizard

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