My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Miner Fisherman
Giant Snowball
Minions Three Musketeers Witch Miner Fisherman
Zap
Minions Three Musketeers Witch Fisherman
Barbarian Barrel
Wizard Three Musketeers Witch
The Log
Three Musketeers Witch Fisherman
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Wizard Three Musketeers Witch Bowler Miner Fisherman
Fireball
Minions Wizard Three Musketeers Witch Bowler Fisherman
Poison
Minions Wizard Three Musketeers Witch Fisherman
Lightning
Wizard Three Musketeers Witch Bowler Fisherman
Rocket
Wizard Three Musketeers Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Delivery Miner Fisherman Wizard Witch Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Royal Delivery Miner Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Bowler Fisherman
Royal Delivery
Wizard
Miner
Three Musketeers
Miner
Witch
Bowler Miner
Bowler
Minions Witch Miner Fisherman
Miner
Minions Wizard Three Musketeers Witch Bowler
Fisherman
Minions Bowler

Defense Synergies 0 9

Minions
Royal Delivery Bowler Fisherman
Royal Delivery
Minions Wizard Three Musketeers Witch Bowler
Wizard
Royal Delivery
Three Musketeers
Royal Delivery
Witch
Royal Delivery Bowler Fisherman
Bowler
Minions Royal Delivery Witch
Miner
Fisherman
Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Wizard
Minions Royal Delivery Three Musketeers Witch Fisherman
Three Musketeers Witch Bowler Fisherman Minions Royal Delivery
Three Musketeers Witch Minions Bowler Fisherman
Royal Delivery Bowler
Royal Delivery Bowler Minions
Minions Three Musketeers Royal Delivery Wizard Witch
Bowler
Three Musketeers Witch Minions Fisherman
Royal Delivery Bowler Miner Fisherman
Minions Witch Royal Delivery Wizard Bowler Fisherman
Minions Three Musketeers Royal Delivery Wizard Witch
Bowler Minions Royal Delivery Wizard Three Musketeers Witch
Wizard Three Musketeers Bowler Minions Royal Delivery Witch
Three Musketeers
Royal Delivery Three Musketeers Bowler Fisherman
Wizard Three Musketeers Minions Royal Delivery Witch Bowler Fisherman
Royal Delivery Minions Wizard Three Musketeers Witch Bowler Fisherman
Royal Delivery Wizard Witch Minions Bowler Fisherman
Three Musketeers Fisherman
Wizard Bowler Minions Royal Delivery Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Witch Bowler Fisherman
Royal Delivery Wizard Bowler Miner Fisherman
Royal Delivery Minions Witch Bowler Fisherman
Bowler Royal Delivery Fisherman
Royal Delivery Three Musketeers Witch Bowler Fisherman
Royal Delivery Wizard Minions Three Musketeers Witch
Royal Delivery Minions Witch Bowler
Royal Delivery Fisherman
Royal Delivery Minions Witch
Witch Royal Delivery Three Musketeers
Minions Witch Bowler
Royal Delivery Bowler
Royal Delivery Bowler Wizard Three Musketeers Witch
Wizard Three Musketeers Witch Bowler
Witch Minions Royal Delivery Three Musketeers Bowler Fisherman
Minions Bowler Royal Delivery Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Miner Fisherman
Miner
Wizard Bowler
Wizard Minions Witch
Wizard Witch Bowler
Wizard Bowler
Miner Wizard Fisherman
Minions Three Musketeers Bowler Fisherman
Miner Wizard Bowler Fisherman
Wizard
Three Musketeers Bowler Miner Fisherman
Minions Fisherman
Fisherman
Wizard Three Musketeers Witch Bowler
Wizard Three Musketeers Bowler
Three Musketeers
Minions Fisherman
Wizard Three Musketeers Bowler Fisherman
Wizard Witch Bowler Miner
Minions Bowler
Wizard
Bowler Fisherman
Wizard Witch Bowler
Witch Fisherman
Miner Wizard Witch Bowler Fisherman
Wizard Witch Bowler Miner Fisherman
Miner Fisherman
Wizard Witch
Minions Wizard Witch
Bowler
Wizard Miner
Wizard Bowler
Minions Witch
Wizard Three Musketeers Witch
Miner Wizard Three Musketeers Bowler
Wizard Bowler
Three Musketeers
Minions Witch Bowler
Witch
Witch Bowler Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: