My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Battle Healer Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Army Goblin Drill
Giant Snowball
Battle Ram Zappies Skeleton Army Goblin Drill Princess
Zap
Battle Ram Zappies Skeleton Army Goblin Drill Princess
Barbarian Barrel
Battle Ram Zappies Skeleton Army Goblin Drill Princess
The Log
Battle Ram Zappies Skeleton Army Goblin Drill Princess
Earthquake
Zappies Skeleton Army Goblin Drill
Arrows
Zappies Skeleton Army Goblin Drill Princess
Royal Delivery
Battle Ram Battle Healer Zappies Skeleton Army Goblin Drill Princess
Fireball
Battle Ram Battle Healer Zappies Skeleton Army Goblin Drill Princess
Poison
Battle Healer Zappies Skeleton Army Goblin Drill Princess
Lightning
Battle Ram Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Skeleton Army Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Princess Battle Ram Battle Healer Zappies Goblin Drill Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Skeleton Army Princess Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Battle Ram
Battle Ram
Earthquake Battle Healer Zappies Princess
Battle Healer
Battle Ram Zappies Giant Princess
Zappies
Battle Ram Battle Healer Giant
Giant
Earthquake Battle Healer Zappies Princess
Skeleton Army
Goblin Drill
Princess
Princess
Battle Ram Battle Healer Giant Goblin Drill

Defense Synergies 0 9

Earthquake
Zappies Princess
Battle Ram
Battle Healer
Zappies Princess
Zappies
Earthquake Battle Healer Skeleton Army Goblin Drill
Giant
Skeleton Army
Zappies Goblin Drill Princess
Goblin Drill
Zappies Skeleton Army Princess
Princess
Earthquake Battle Healer Skeleton Army Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies
Skeleton Army Battle Healer Zappies Goblin Drill
Skeleton Army Zappies Goblin Drill
Skeleton Army Zappies Goblin Drill
Earthquake Battle Healer Skeleton Army Princess
Skeleton Army Earthquake Zappies
Zappies Princess
Earthquake Battle Healer
Zappies Skeleton Army Goblin Drill Princess
Skeleton Army Battle Healer Zappies
Skeleton Army Earthquake Zappies Goblin Drill Princess
Zappies Princess
Skeleton Army Goblin Drill Earthquake Battle Healer Zappies
Skeleton Army Earthquake Zappies Goblin Drill Princess
Skeleton Army Zappies Goblin Drill
Skeleton Army Zappies Goblin Drill
Zappies Skeleton Army Goblin Drill
Battle Healer Zappies Skeleton Army Goblin Drill
Earthquake Goblin Drill Battle Healer Zappies Princess
Zappies Goblin Drill
Skeleton Army Earthquake Battle Healer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Zappies
Battle Healer
Zappies Skeleton Army Battle Healer
Skeleton Army Battle Healer Zappies
Battle Healer Zappies Skeleton Army Goblin Drill
Zappies Princess
Skeleton Army Battle Healer Zappies
Battle Healer Zappies Skeleton Army
Zappies Skeleton Army
Zappies Skeleton Army Goblin Drill
Zappies
Skeleton Army
Skeleton Army Zappies
Zappies Skeleton Army Princess
Zappies Skeleton Army Battle Healer Goblin Drill
Earthquake Battle Healer Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Goblin Drill
Princess
Earthquake Goblin Drill
Earthquake
Earthquake
Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Goblin Drill Princess
Earthquake Princess
Earthquake
Earthquake Princess
Earthquake Princess
Earthquake
Princess
Earthquake Goblin Drill
Earthquake Princess
Earthquake Princess
Princess
Princess
Zappies
Earthquake
Zappies Princess
Earthquake Princess
Earthquake Zappies Skeleton Army Princess
Zappies Princess
Princess
Earthquake Princess
Zappies Princess
Zappies Princess
Princess

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