My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Wall Breakers
Giant Snowball
Minions Goblin Gang Wall Breakers
Zap
Minions Goblin Gang Inferno Tower Wall Breakers
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Inferno Tower Wall Breakers
The Log
Goblin Gang Elite Barbarians Wall Breakers
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang Wall Breakers
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie Wall Breakers
Fireball
Minions Goblin Gang Elite Barbarians Inferno Tower Wall Breakers
Poison
Minions Goblin Gang Inferno Tower
Lightning
Elite Barbarians Valkyrie Inferno Tower
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Goblin Gang Fireball Valkyrie Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Valkyrie Wall Breakers
Minions
Zap Elite Barbarians Valkyrie Wall Breakers
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Minions Fireball
Fireball
Zap Elite Barbarians Wall Breakers
Valkyrie
Elite Barbarians Zap Minions Goblin Gang Wall Breakers
Inferno Tower
Wall Breakers
Zap Minions Fireball Valkyrie

Defense Synergies 4 10

Zap
Fireball Minions Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Minions
Valkyrie Zap Inferno Tower
Goblin Gang
Inferno Tower Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Inferno Tower
Valkyrie
Minions Elite Barbarians Zap Goblin Gang Fireball Inferno Tower
Inferno Tower
Goblin Gang Zap Minions Fireball Valkyrie
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Zap Minions Goblin Gang Valkyrie
Goblin Gang Inferno Tower Minions Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Minions Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Zap Minions Valkyrie
Minions Inferno Tower Zap Goblin Gang Fireball
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Minions Goblin Gang Valkyrie Zap Fireball
Minions Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Zap Minions Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Zap Minions Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball Valkyrie Inferno Tower
Fireball Zap Minions Goblin Gang Elite Barbarians Valkyrie
Zap Valkyrie Minions Fireball
Elite Barbarians Inferno Tower
Goblin Gang Valkyrie Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Zap Minions Elite Barbarians Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Valkyrie
Fireball Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Minions Elite Barbarians Valkyrie Inferno Tower
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Elite Barbarians Inferno Tower Zap Minions Fireball Valkyrie
Minions Valkyrie Zap Elite Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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