My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Skeleton Army
Fireball
Elite Barbarians Inferno Tower Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Elite Barbarians Valkyrie Inferno Tower
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Void Fireball Valkyrie Freeze Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Void Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Void Valkyrie Freeze
Elite Barbarians
Zap Valkyrie Fireball
Fireball
Zap Elite Barbarians Freeze
Valkyrie
Elite Barbarians Zap
Inferno Tower
Skeleton Army
Void
Zap
Freeze
Zap Fireball

Defense Synergies 3 11

Zap
Fireball Elite Barbarians Valkyrie Inferno Tower Skeleton Army Void
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Inferno Tower Freeze
Valkyrie
Elite Barbarians Zap Fireball Inferno Tower Freeze
Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army
Inferno Tower Zap Freeze
Void
Zap
Freeze
Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Void
Elite Barbarians Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Elite Barbarians Valkyrie Void Freeze
Elite Barbarians Inferno Tower Skeleton Army Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Zap Valkyrie
Inferno Tower Zap Fireball Void Freeze
Zap Fireball Valkyrie Inferno Tower Void
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Freeze
Inferno Tower Zap Fireball
Inferno Tower Skeleton Army Zap Elite Barbarians Fireball Valkyrie Freeze
Fireball Valkyrie Skeleton Army Zap Freeze
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians Fireball Freeze
Elite Barbarians Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Zap Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Freeze Fireball
Elite Barbarians Inferno Tower
Valkyrie Skeleton Army Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Fireball Inferno Tower Void
Fireball Void Zap Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Fireball Zap Freeze
Skeleton Army Elite Barbarians Fireball Valkyrie Inferno Tower Void
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Zap Void Freeze Elite Barbarians Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Elite Barbarians Valkyrie Inferno Tower
Skeleton Army Zap Elite Barbarians Fireball Valkyrie Void
Elite Barbarians Skeleton Army Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Fireball Valkyrie Freeze
Valkyrie Zap Elite Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie Freeze
Fireball Void Zap
Fireball Void
Fireball Valkyrie Void Freeze
Fireball Zap Valkyrie
Fireball Zap Freeze
Fireball Zap Freeze
Fireball Void Zap
Elite Barbarians Fireball Void
Void Zap Fireball Valkyrie
Fireball Void Zap
Elite Barbarians Fireball Void
Fireball Void Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Void Zap Fireball
Zap Fireball Valkyrie
Fireball Void
Fireball Void
Void
Zap Fireball Void
Zap Freeze Fireball Valkyrie
Fireball Void Zap
Fireball Void Zap
Fireball Void Zap
Elite Barbarians Zap Fireball
Zap Fireball Void Freeze
Elite Barbarians Fireball Void
Void Zap Fireball
Zap Void Fireball Freeze
Fireball
Zap Fireball Skeleton Army Void Freeze
Fireball Zap
Freeze
Fireball
Fireball Void Valkyrie
Zap Fireball
Void Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Zap Fireball Void
Void Zap Fireball Freeze

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