My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Bandit Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Royal Hogs Fisherman
Giant Snowball
Minions Barbarians Royal Hogs Princess Fisherman
Zap
Minions Royal Hogs Princess Fisherman
Barbarian Barrel
Barbarians Royal Hogs Princess
The Log
Barbarians Royal Hogs Princess Fisherman
Earthquake
Barbarians Royal Hogs
Arrows
Minions Royal Hogs Princess
Royal Delivery
Minions Barbarians Royal Hogs Princess Fisherman
Fireball
Minions Barbarians Royal Hogs Princess Fisherman
Poison
Minions Barbarians Royal Hogs Princess Fisherman
Lightning
Fisherman
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Void Princess Fisherman Barbarians Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Void Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Royal Hogs Fisherman
Barbarians
Earthquake
Giant Royal Hogs
Giant
Minions Earthquake Void Princess Fisherman
Royal Hogs
Earthquake Minions Princess Fisherman
Void
Giant
Princess
Giant Royal Hogs
Fisherman
Minions Giant Royal Hogs

Defense Synergies 0 2

Minions
Fisherman
Barbarians
Earthquake
Princess
Giant
Royal Hogs
Void
Princess
Earthquake
Fisherman
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Void
Barbarians Minions Fisherman
Barbarians Fisherman Minions Void
Barbarians Minions Fisherman
Barbarians Earthquake Princess
Minions Earthquake
Minions Void Princess
Earthquake Barbarians Void
Barbarians Minions Princess Fisherman
Barbarians Fisherman
Minions Barbarians Earthquake Princess Fisherman
Minions Princess
Barbarians Minions Earthquake
Minions Barbarians Earthquake Princess
Barbarians
Barbarians Fisherman
Barbarians Minions Fisherman
Minions Barbarians Fisherman
Earthquake Minions Barbarians Princess Fisherman
Barbarians Fisherman
Minions Barbarians Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Fisherman
Void Fisherman
Barbarians Minions Fisherman
Barbarians Fisherman
Barbarians Fisherman
Minions Princess
Minions Barbarians Void
Barbarians Fisherman
Void Minions Barbarians
Barbarians
Minions Barbarians
Barbarians Void
Barbarians
Barbarians Princess
Barbarians Minions Fisherman
Minions Barbarians Earthquake Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Princess
Void Princess Fisherman
Earthquake Void
Earthquake Barbarians Void
Earthquake
Minions Princess
Earthquake Princess
Earthquake Princess
Void Fisherman
Minions Void Fisherman
Void Earthquake Princess Fisherman
Void Princess
Earthquake Void Princess Fisherman
Earthquake Minions Void Princess Fisherman
Earthquake Princess Fisherman
Earthquake Princess
Earthquake Princess
Earthquake
Minions Fisherman
Void Earthquake Princess Fisherman
Earthquake Princess
Minions Earthquake Void
Void Princess
Void Fisherman
Earthquake Barbarians Void
Earthquake Princess
Fisherman
Void Earthquake Princess Fisherman
Void Princess Fisherman
Void Fisherman
Princess
Minions Void
Void
Void Earthquake
Void Princess
Earthquake Princess
Earthquake Minions Barbarians Void Princess
Princess
Void Princess
Earthquake Princess
Void
Minions Princess
Void Princess
Void Princess

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