My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Royal Ghost
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Royal Ghost Mini P.E.K.K.A Valkyrie Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lightning Mega Knight
Firecracker
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Lightning Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Royal Ghost
Skeleton Army
Lightning
Arrows Mini P.E.K.K.A
Royal Ghost
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Royal Ghost

Defense Synergies 2 10

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Lightning
Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Skeleton Army Royal Ghost
Valkyrie
Firecracker Arrows Mini P.E.K.K.A
Skeleton Army
Firecracker Mini P.E.K.K.A
Lightning
Arrows
Royal Ghost
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Lightning
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Mega Knight
Lightning Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Valkyrie Royal Ghost Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost Mega Knight
Valkyrie Skeleton Army Arrows Firecracker Royal Ghost Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Lightning
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Lightning Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Mega Knight Firecracker Valkyrie Skeleton Army Royal Ghost
Arrows Valkyrie Firecracker Royal Ghost Mega Knight
Mini P.E.K.K.A
Valkyrie Skeleton Army Royal Ghost Mega Knight Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Royal Ghost
Arrows Firecracker Mini P.E.K.K.A Valkyrie Lightning Royal Ghost Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Skeleton Army Lightning Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Valkyrie Lightning
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Lightning Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Lightning Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Lightning Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Lightning
Arrows Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Royal Ghost
Lightning Arrows
Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning Arrows Valkyrie
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Firecracker Mini P.E.K.K.A Mega Knight
Lightning Arrows Firecracker Valkyrie Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Lightning Royal Ghost
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Mini P.E.K.K.A
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning Skeleton Army
Lightning Arrows Firecracker
Arrows
Lightning Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Royal Ghost Mega Knight

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