My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Ram Rider Graveyard
Giant Snowball
Goblin Barrel Baby Dragon Witch Ram Rider Graveyard
Zap
Goblin Barrel Witch Ram Rider Graveyard
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Witch Ice Wizard Graveyard
The Log
Elite Barbarians Goblin Barrel Witch Ram Rider Graveyard
Earthquake
Goblin Barrel Witch Graveyard
Arrows
Goblin Barrel Witch Graveyard
Royal Delivery
Elite Barbarians Valkyrie Goblin Barrel Baby Dragon Witch Ice Wizard Ram Rider Graveyard
Fireball
Elite Barbarians Goblin Barrel Baby Dragon Witch Ice Wizard Ram Rider
Poison
Witch Ice Wizard Graveyard
Lightning
Elite Barbarians Valkyrie Baby Dragon Witch Ice Wizard Ram Rider
Rocket
Elite Barbarians Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Valkyrie Baby Dragon Witch Ram Rider Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Valkyrie Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Graveyard
Valkyrie
Elite Barbarians Goblin Barrel Graveyard Baby Dragon Witch Ram Rider
Goblin Barrel
Valkyrie Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Graveyard Valkyrie Goblin Barrel Witch Ice Wizard Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider Graveyard
Ice Wizard
Goblin Barrel Baby Dragon Ram Rider Graveyard
Ram Rider
Valkyrie Goblin Barrel Baby Dragon Witch Ice Wizard Graveyard
Graveyard
Valkyrie Baby Dragon Elite Barbarians Witch Ice Wizard Ram Rider

Defense Synergies 2 5

Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Baby Dragon Witch Ice Wizard
Goblin Barrel
Baby Dragon
Ice Wizard Valkyrie Witch
Witch
Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Valkyrie Witch
Ram Rider
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider
Elite Barbarians Valkyrie Witch Ice Wizard Ram Rider
Witch Ram Rider Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Witch Valkyrie Ice Wizard Ram Rider
Elite Barbarians Valkyrie
Valkyrie Baby Dragon Ice Wizard
Ram Rider Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Ram Rider
Witch Elite Barbarians Ice Wizard
Elite Barbarians Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Baby Dragon Ram Rider
Baby Dragon Witch Ice Wizard Ram Rider
Elite Barbarians Valkyrie Witch Ice Wizard Ram Rider
Valkyrie Baby Dragon Witch
Elite Barbarians Ram Rider
Elite Barbarians Ram Rider
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Baby Dragon Witch Ice Wizard Ram Rider
Valkyrie Baby Dragon Witch Ice Wizard Ram Rider
Elite Barbarians Ram Rider
Valkyrie Elite Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Elite Barbarians Ram Rider
Elite Barbarians Valkyrie Witch Ram Rider
Baby Dragon Witch Ice Wizard Ram Rider
Elite Barbarians Valkyrie Witch Ice Wizard Ram Rider
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Baby Dragon Witch
Witch
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Baby Dragon Witch
Elite Barbarians Witch Valkyrie Baby Dragon
Valkyrie Elite Barbarians Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch
Baby Dragon Ice Wizard Ram Rider
Ram Rider
Elite Barbarians
Valkyrie Ram Rider
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch Ice Wizard
Witch
Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch Ram Rider
Baby Dragon
Elite Barbarians Baby Dragon Witch Ice Wizard
Witch
Elite Barbarians
Witch
Baby Dragon Witch Ice Wizard Ram Rider
Valkyrie Baby Dragon
Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch

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