My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Missing cards in your collection

Lumberjack Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince P.E.K.K.A Electro Giant Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Balloon Prince P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Night Witch Sparky
Giant Snowball
Balloon Night Witch
Zap
Balloon Prince Night Witch Sparky
Barbarian Barrel
Night Witch Sparky
The Log
Prince Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Battle Healer Balloon Prince P.E.K.K.A Night Witch Sparky
Fireball
Battle Healer Balloon Night Witch Sparky
Poison
Battle Healer Balloon Night Witch Sparky
Lightning
Battle Healer Balloon Prince Night Witch Sparky
Rocket
Battle Healer Balloon Prince Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Prince P.E.K.K.A Electro Giant Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Battle Healer Night Witch Balloon Prince Sparky P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Battle Healer Night Witch Balloon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Mirror Balloon Prince Night Witch Sparky
Mirror
Electro Giant Battle Healer Balloon Night Witch Sparky
Balloon
Battle Healer Mirror Sparky
Prince
Battle Healer Electro Giant
P.E.K.K.A
Night Witch
Electro Giant
Mirror Prince Sparky
Night Witch
Battle Healer Mirror P.E.K.K.A
Sparky
Battle Healer Mirror Balloon Electro Giant

Defense Synergies 1 6

Battle Healer
Mirror Prince Night Witch Sparky
Mirror
Battle Healer Night Witch Sparky
Balloon
Prince
Battle Healer Electro Giant
P.E.K.K.A
Electro Giant
Prince
Night Witch
Battle Healer Mirror
Sparky
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
P.E.K.K.A Sparky Battle Healer Prince Night Witch
Prince P.E.K.K.A Sparky Night Witch
Prince P.E.K.K.A Night Witch Sparky
Battle Healer Prince P.E.K.K.A Sparky
Night Witch
Night Witch
Battle Healer P.E.K.K.A Electro Giant Sparky
P.E.K.K.A Sparky Prince Night Witch
Battle Healer Prince Night Witch Sparky
Electro Giant Night Witch
Night Witch
Prince P.E.K.K.A Night Witch Sparky Battle Healer
Sparky Prince P.E.K.K.A Night Witch
P.E.K.K.A Sparky Prince
Prince P.E.K.K.A Electro Giant Sparky
Sparky Prince P.E.K.K.A Night Witch
Battle Healer Prince Night Witch
Battle Healer
P.E.K.K.A Sparky Prince
Battle Healer Prince P.E.K.K.A Electro Giant Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Prince P.E.K.K.A Electro Giant Sparky
Battle Healer Prince
P.E.K.K.A Battle Healer Prince Sparky
Prince P.E.K.K.A Battle Healer Night Witch Sparky
P.E.K.K.A Battle Healer Prince Night Witch Sparky
Electro Giant
Prince P.E.K.K.A Sparky Battle Healer Night Witch
P.E.K.K.A Battle Healer Prince Sparky
P.E.K.K.A Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Prince Sparky
P.E.K.K.A Prince Electro Giant
Prince P.E.K.K.A Night Witch Sparky
Electro Giant Sparky
Electro Giant Sparky Battle Healer Prince P.E.K.K.A Night Witch
Battle Healer P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Prince Sparky
Sparky
Electro Giant
Sparky
Prince Night Witch Sparky
Prince Sparky
Sparky
Prince Sparky
Sparky
Sparky
Sparky
Night Witch Sparky
Prince Sparky
Electro Giant
Prince Night Witch Sparky
Prince Sparky
Electro Giant Sparky
Sparky
Prince Sparky
Sparky
Electro Giant Night Witch Sparky
Electro Giant
Night Witch Sparky
Night Witch Sparky
Sparky
P.E.K.K.A Prince Sparky
Sparky
Prince Night Witch
Prince Sparky
Electro Giant Sparky
Prince P.E.K.K.A Sparky
Electro Giant Sparky
Prince Electro Giant Sparky

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