My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Bandit Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Giant Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Electro Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Royal Delivery
Sparky
Fireball
Sparky
Poison
Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Electro Giant Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Royal Giant Rocket Sparky Electro Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Rage Royal Giant Rocket

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Rocket Mirror Sparky
Rocket
Royal Giant Mirror Electro Giant Golem
Mirror
Electro Giant Royal Giant Rocket Sparky
Rage
Sparky
Electro Giant
Mirror Rocket Sparky
Golem
Rocket Sparky
Sparky
Rage Royal Giant Mirror Electro Giant Golem
Mega Knight

Defense Synergies 0 2

Royal Giant
Rocket
Mirror
Sparky Mega Knight
Rage
Electro Giant
Golem
Sparky
Mirror
Mega Knight
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Sparky Mega Knight
Rocket Sparky Mega Knight
Sparky Mega Knight
Rocket Sparky Mega Knight
Mega Knight
Rocket
Rocket Electro Giant Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Giant Mega Knight
Sparky Mega Knight Rocket
Rocket Sparky Mega Knight
Sparky Mega Knight
Rocket Electro Giant Sparky Mega Knight
Sparky Mega Knight
Mega Knight
Mega Knight
Sparky
Mega Knight Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Sparky
Rocket Mega Knight
Mega Knight Rocket Sparky
Rocket Mega Knight Sparky
Sparky Mega Knight
Rocket Electro Giant
Rocket Sparky
Mega Knight Sparky
Rocket Mega Knight Sparky
Sparky
Mega Knight Sparky
Rocket Mega Knight Electro Giant
Rocket Mega Knight Sparky
Electro Giant Sparky Mega Knight
Electro Giant Sparky Rocket
Mega Knight Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Electro Giant Rocket
Sparky
Rocket Sparky
Rocket Sparky
Rocket
Rocket Sparky
Rocket
Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Rocket Electro Giant Mega Knight
Rocket Sparky Mega Knight
Rocket
Rocket Sparky
Rocket
Electro Giant Sparky Mega Knight
Sparky
Sparky Mega Knight
Rocket Sparky
Electro Giant Sparky
Rocket Electro Giant
Sparky
Rocket Sparky Mega Knight
Rocket Sparky
Sparky Mega Knight
Rocket Sparky
Rocket
Rocket
Rocket Sparky Mega Knight
Rocket Electro Giant Sparky
Sparky Mega Knight
Electro Giant Rocket Sparky
Rocket
Rocket Electro Giant Sparky Mega Knight

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