My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Clone
Giant Snowball
Goblins Goblin Gang Goblin Barrel Skeleton Army Clone
Zap
Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
The Log
Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
Arrows
Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
Royal Delivery
Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
Fireball
Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone
Poison
Goblin Gang Firecracker Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Clone Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Goblin Barrel Firecracker Mirror Clone
Firecracker
Goblin Gang Mirror Goblin Barrel
Mirror
Goblin Barrel Goblin Gang Firecracker Skeleton Army Freeze
Goblin Barrel
Goblin Gang Mirror Firecracker Skeleton Army Clone
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Goblin Gang Goblin Barrel
Freeze
Mirror

Defense Synergies 1 8

Goblins
Firecracker Freeze
Goblin Gang
Firecracker Mirror Skeleton Army
Firecracker
Goblins Goblin Gang Mirror Skeleton Army
Mirror
Skeleton Army Goblin Gang Firecracker
Goblin Barrel
Skeleton Army
Mirror Goblin Gang Firecracker Freeze
Clone
Freeze
Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Goblins Goblin Gang Firecracker
Goblin Gang Skeleton Army Goblins Freeze
Skeleton Army Goblins Goblin Gang Firecracker
Firecracker Skeleton Army
Goblin Gang Skeleton Army Freeze Goblins Firecracker
Goblin Gang Firecracker Freeze
Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Firecracker
Goblins Goblin Gang Skeleton Army Firecracker Freeze
Goblin Gang Firecracker
Skeleton Army Goblin Gang Freeze
Skeleton Army Goblins Goblin Gang Firecracker Freeze
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Freeze
Goblins Goblin Gang Firecracker Skeleton Army
Goblins Goblin Gang Firecracker Skeleton Army
Freeze Firecracker
Goblin Gang Skeleton Army Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins
Goblin Gang Firecracker
Goblin Gang Skeleton Army Goblins
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Firecracker Goblin Gang Freeze
Goblin Gang Skeleton Army Goblins
Skeleton Army
Freeze Goblins Firecracker Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Goblin Gang
Firecracker Skeleton Army
Goblin Gang Skeleton Army Goblins Firecracker Freeze
Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Goblins Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker Freeze
Firecracker
Goblin Gang Skeleton Army Freeze
Firecracker
Freeze
Goblin Gang Firecracker
Firecracker
Firecracker
Goblin Gang Firecracker Freeze
Firecracker
Firecracker Freeze

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