My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Cannon Cart Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Cannon Cart Miner
Giant Snowball
Cannon Royal Recruits Royal Hogs Miner Little Prince
Zap
Cannon Royal Hogs Cannon Cart Little Prince
Barbarian Barrel
Cannon Royal Recruits Royal Hogs Cannon Cart Little Prince
The Log
Cannon Royal Recruits Royal Hogs Cannon Cart Little Prince
Earthquake
Cannon Royal Hogs
Arrows
Royal Recruits Royal Hogs Little Prince
Royal Delivery
Royal Recruits Battle Healer Royal Hogs Cannon Cart Miner Little Prince
Fireball
Cannon Battle Healer Royal Hogs Cannon Cart Little Prince
Poison
Cannon Royal Recruits Battle Healer Royal Hogs Little Prince
Lightning
Cannon Battle Healer Cannon Cart Little Prince
Rocket
Battle Healer Royal Hogs Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Healer Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Miner Little Prince Battle Healer Royal Hogs Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Miner Little Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Battle Healer Cannon Cart Miner
Cannon
Royal Recruits
Battle Healer Royal Hogs Cannon Cart
Battle Healer
Arrows Royal Recruits Royal Hogs Cannon Cart
Royal Hogs
Arrows Royal Recruits Battle Healer Little Prince
Cannon Cart
Arrows Royal Recruits Battle Healer Miner
Miner
Arrows Cannon Cart
Little Prince
Royal Hogs

Defense Synergies 0 10

Arrows
Cannon Battle Healer Cannon Cart Little Prince
Cannon
Arrows Royal Recruits Battle Healer Little Prince
Royal Recruits
Cannon
Battle Healer
Arrows Cannon Cannon Cart Little Prince
Royal Hogs
Cannon Cart
Arrows Battle Healer Little Prince
Miner
Little Prince
Arrows Cannon Battle Healer Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Royal Recruits
Cannon Royal Recruits Battle Healer Cannon Cart
Cannon Royal Recruits Cannon Cart
Cannon Royal Recruits Cannon Cart
Arrows Royal Recruits Battle Healer
Arrows Cannon Cannon Cart
Arrows Cannon Little Prince
Arrows Cannon Royal Recruits Battle Healer Cannon Cart
Cannon Royal Recruits
Cannon Royal Recruits Battle Healer Cannon Cart Miner Little Prince
Arrows Cannon Royal Recruits Cannon Cart
Arrows
Cannon Royal Recruits Battle Healer Cannon Cart
Arrows Cannon Royal Recruits Cannon Cart
Royal Recruits Cannon Cannon Cart
Cannon Royal Recruits
Arrows Cannon Royal Recruits Cannon Cart
Arrows Cannon Royal Recruits Battle Healer Cannon Cart Little Prince
Arrows Cannon Royal Recruits Battle Healer Cannon Cart Little Prince
Cannon Royal Recruits Cannon Cart
Royal Recruits Arrows Cannon Battle Healer Cannon Cart Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Cannon Cart
Arrows Battle Healer Cannon Cart Miner
Royal Recruits Battle Healer Cannon Cart
Royal Recruits Battle Healer Cannon Cart
Royal Recruits Cannon Battle Healer Cannon Cart
Arrows
Royal Recruits Battle Healer Cannon Cart
Royal Recruits Battle Healer Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Cannon
Royal Recruits Cannon Cart
Royal Recruits Arrows
Royal Recruits Cannon Cart Cannon
Royal Recruits Cannon Cannon Cart
Royal Recruits Battle Healer Cannon Cart Little Prince
Arrows Cannon Royal Recruits Battle Healer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Miner
Miner Arrows Royal Recruits Cannon Cart
Arrows
Cannon Cart Miner
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Royal Recruits Cannon Cart
Arrows
Arrows
Arrows Miner Little Prince
Arrows
Arrows Royal Recruits Cannon Cart
Arrows Little Prince
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Little Prince
Arrows Miner
Arrows
Arrows
Royal Recruits Cannon Cart
Arrows
Arrows
Miner Cannon Cart
Arrows
Arrows
Royal Recruits Cannon Cart
Royal Recruits
Royal Recruits Cannon Cart Miner Little Prince

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