My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Balloon Cannon Cart Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Balloon Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Cannon Cart
Giant Snowball
Guards Balloon
Zap
Guards Balloon Cannon Cart
Barbarian Barrel
Knight Rascals Guards Cannon Cart Royal Ghost
The Log
Rascals Guards Cannon Cart
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Knight Rascals Guards Balloon Cannon Cart Royal Ghost Mother Witch
Fireball
Rascals Balloon Cannon Cart Mother Witch
Poison
Rascals Guards Balloon Mother Witch
Lightning
Knight Balloon Cannon Cart Mother Witch
Rocket
Rascals Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Royal Ghost Mother Witch Rascals Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Guards Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Cannon Cart The Log Mother Witch
Rascals
Balloon Cannon Cart
Guards
The Log
Balloon
Knight Rascals The Log Royal Ghost
Cannon Cart
The Log Knight Rascals Royal Ghost Mother Witch
The Log
Cannon Cart Knight Guards Balloon
Royal Ghost
Balloon Cannon Cart Mother Witch
Mother Witch
Knight Cannon Cart Royal Ghost

Defense Synergies 0 13

Knight
Cannon Cart The Log Mother Witch
Rascals
Cannon Cart The Log Mother Witch
Guards
Cannon Cart The Log Mother Witch
Balloon
Cannon Cart
Knight Rascals Guards Royal Ghost
The Log
Knight Rascals Guards Royal Ghost Mother Witch
Royal Ghost
Cannon Cart The Log Mother Witch
Mother Witch
Knight Rascals Guards The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight The Log
Knight Rascals Cannon Cart The Log
Knight Rascals Cannon Cart
Knight Rascals Guards Cannon Cart
The Log
The Log Rascals Guards Cannon Cart Royal Ghost Mother Witch
Rascals
Rascals Cannon Cart The Log
Rascals
Knight Guards Rascals Cannon Cart Royal Ghost
Guards Mother Witch Knight Rascals Cannon Cart The Log Royal Ghost
Rascals
Knight Rascals Guards Cannon Cart The Log
Rascals Guards Cannon Cart The Log Royal Ghost
Knight Rascals Cannon Cart
Rascals The Log
Knight Rascals Cannon Cart
Knight Rascals Guards Cannon Cart The Log Royal Ghost
The Log Knight Rascals Guards Cannon Cart Royal Ghost Mother Witch
Cannon Cart
Rascals Royal Ghost Knight Guards Cannon Cart The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards Cannon Cart Royal Ghost
Knight Cannon Cart The Log Royal Ghost
Guards Knight Rascals Cannon Cart The Log
Guards Knight Rascals Cannon Cart The Log
Knight Rascals Guards Cannon Cart
Mother Witch Rascals
Rascals Guards Knight Cannon Cart
Knight Rascals Cannon Cart
Knight Cannon Cart The Log
Guards
Knight Rascals Guards Cannon Cart
Guards The Log
Rascals Cannon Cart Knight Guards
Rascals Cannon Cart
Rascals Guards Knight Cannon Cart The Log
Rascals Cannon Cart The Log Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Guards The Log Royal Ghost
The Log Royal Ghost
Cannon Cart The Log
Cannon Cart Knight Rascals Guards The Log
The Log
Mother Witch
The Log
The Log
The Log
Guards
Knight Cannon Cart The Log
Knight Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log
The Log
The Log Mother Witch
The Log
The Log
Cannon Cart The Log
The Log Mother Witch
The Log Royal Ghost
The Log
The Log
Mother Witch
Guards
The Log
The Log
Guards Cannon Cart
The Log
Knight Rascals Cannon Cart
The Log
Cannon Cart
Rascals Guards The Log
Cannon Cart The Log Royal Ghost

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