My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Zappies Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Miner Graveyard
Giant Snowball
Fire Spirit Spear Goblins Battle Ram Zappies Miner Graveyard
Zap
Fire Spirit Spear Goblins Battle Ram Zappies Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Battle Ram Zappies Graveyard
The Log
Fire Spirit Spear Goblins Battle Ram Zappies Graveyard
Earthquake
Spear Goblins Zappies Graveyard
Arrows
Fire Spirit Spear Goblins Zappies Graveyard
Royal Delivery
Fire Spirit Spear Goblins Battle Ram Zappies Miner Mother Witch Graveyard
Fireball
Battle Ram Zappies Mother Witch
Poison
Spear Goblins Zappies Mother Witch Graveyard
Lightning
Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Royal Delivery Battle Ram Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Royal Delivery Miner Battle Ram Zappies Mother Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Royal Delivery Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Mother Witch
Spear Goblins
Miner Battle Ram Zappies Graveyard
Royal Delivery
Battle Ram
Fire Spirit Spear Goblins Zappies Mother Witch Graveyard
Zappies
Spear Goblins Battle Ram Miner Graveyard
Miner
Fire Spirit Spear Goblins Zappies Mother Witch Graveyard
Mother Witch
Fire Spirit Battle Ram Miner
Graveyard
Spear Goblins Battle Ram Zappies Miner

Defense Synergies 0 5

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Royal Delivery Zappies
Royal Delivery
Spear Goblins Mother Witch
Battle Ram
Zappies
Spear Goblins Mother Witch
Miner
Mother Witch
Royal Delivery Zappies
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies
Royal Delivery Zappies
Fire Spirit Royal Delivery Zappies
Zappies
Royal Delivery
Royal Delivery Fire Spirit Spear Goblins Zappies Mother Witch
Fire Spirit Spear Goblins Royal Delivery Zappies
Zappies
Fire Spirit Spear Goblins Royal Delivery Zappies Miner
Mother Witch Spear Goblins Royal Delivery Zappies
Spear Goblins Royal Delivery Zappies
Fire Spirit Royal Delivery Zappies
Fire Spirit Royal Delivery Zappies
Zappies
Royal Delivery Zappies
Royal Delivery Zappies
Fire Spirit Royal Delivery Spear Goblins Zappies
Royal Delivery Fire Spirit Spear Goblins Zappies Mother Witch
Zappies
Fire Spirit Spear Goblins Royal Delivery Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Zappies
Royal Delivery Miner
Royal Delivery Zappies Spear Goblins
Royal Delivery Zappies
Royal Delivery Zappies
Fire Spirit Royal Delivery Mother Witch Zappies
Royal Delivery Spear Goblins Zappies
Royal Delivery Zappies
Royal Delivery Spear Goblins Zappies
Royal Delivery Zappies
Zappies
Royal Delivery
Royal Delivery Zappies
Zappies
Zappies Spear Goblins Royal Delivery
Royal Delivery Zappies Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Fire Spirit
Mother Witch Fire Spirit Spear Goblins
Fire Spirit
Fire Spirit
Miner
Fire Spirit
Miner
Fire Spirit
Fire Spirit Miner
Spear Goblins
Fire Spirit
Fire Spirit Miner Mother Witch
Mother Witch Fire Spirit
Miner
Miner
Miner
Fire Spirit Mother Witch
Zappies
Miner
Zappies
Fire Spirit Spear Goblins Zappies
Fire Spirit Zappies
Miner
Zappies
Zappies
Miner

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