My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Elixir Collector Electro Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Battle Ram Hog Rider Electro Dragon Lumberjack
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Battle Ram Lumberjack
The Log
Bomber Battle Ram Hog Rider Lumberjack
Earthquake
Bomber Hog Rider Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Battle Ram Hog Rider Electro Dragon P.E.K.K.A Lumberjack
Fireball
Bomber Battle Ram Hog Rider Elixir Collector Electro Dragon Lumberjack
Poison
Bomber Elixir Collector Electro Dragon
Lightning
Battle Ram Elixir Collector Electro Dragon Lumberjack
Rocket
Hog Rider Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Elixir Collector P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Battle Ram Hog Rider Lumberjack Electro Dragon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Battle Ram Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Hog Rider P.E.K.K.A Lumberjack
Arrows
Hog Rider P.E.K.K.A Battle Ram Lumberjack
Battle Ram
Bomber Arrows P.E.K.K.A Lumberjack
Hog Rider
Arrows Bomber Lumberjack
Elixir Collector
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Battle Ram Electro Dragon Lumberjack
Lumberjack
Bomber Arrows Battle Ram Hog Rider P.E.K.K.A

Defense Synergies 0 4

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Lumberjack
Battle Ram
Hog Rider
Elixir Collector
Electro Dragon
Lumberjack
P.E.K.K.A
Bomber Arrows
Lumberjack
Arrows Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
P.E.K.K.A Lumberjack Bomber Electro Dragon
P.E.K.K.A Lumberjack Bomber Electro Dragon
P.E.K.K.A Lumberjack Bomber Electro Dragon
Bomber Arrows P.E.K.K.A Lumberjack
Arrows Bomber Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Lumberjack
Bomber Lumberjack
Bomber Arrows Electro Dragon Lumberjack
Arrows Electro Dragon
P.E.K.K.A Lumberjack Bomber Electro Dragon
Bomber Arrows Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Bomber Arrows Electro Dragon P.E.K.K.A Lumberjack
Arrows Bomber Electro Dragon Lumberjack
Arrows Bomber Electro Dragon Lumberjack
P.E.K.K.A Lumberjack
Bomber Arrows Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Bomber Arrows Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Electro Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Arrows Electro Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Lumberjack
Bomber Electro Dragon
Electro Dragon Bomber P.E.K.K.A Lumberjack
Arrows Bomber Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows
Arrows Electro Dragon
Bomber Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber
Bomber Arrows Electro Dragon
Bomber Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Bomber Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon
Bomber Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon Lumberjack
Arrows Bomber Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon
Electro Dragon
Electro Dragon

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