My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Battle Ram Baby Dragon Dark Prince Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Battle Ram Baby Dragon Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Dark Prince
Giant Snowball
Skeleton Barrel Battle Ram Baby Dragon
Zap
Skeleton Barrel Battle Ram Dark Prince
Barbarian Barrel
Skeleton Barrel Battle Ram Dark Prince Magic Archer
The Log
Skeleton Barrel Battle Ram Dark Prince
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Battle Ram Baby Dragon Dark Prince Bowler Magic Archer
Fireball
Skeleton Barrel Battle Ram Baby Dragon Bowler Magic Archer
Poison
Skeleton Barrel Magic Archer
Lightning
Ice Golem Battle Ram Baby Dragon Dark Prince Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Dark Prince Bowler The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Battle Ram Baby Dragon Dark Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Skeleton Barrel Battle Ram Baby Dragon Dark Prince Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Skeleton Barrel Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Ice Golem Battle Ram Dark Prince Bowler Magic Archer
Ice Golem
Battle Ram Skeleton Barrel Baby Dragon Magic Archer
Battle Ram
Ice Golem The Log Magic Archer Skeleton Barrel Baby Dragon
Baby Dragon
Ice Golem Battle Ram Dark Prince Bowler
Dark Prince
Skeleton Barrel Baby Dragon Magic Archer
Bowler
Skeleton Barrel Baby Dragon The Log Magic Archer
The Log
Battle Ram Bowler Magic Archer
Magic Archer
Battle Ram Skeleton Barrel Ice Golem Dark Prince Bowler The Log

Defense Synergies 1 11

Skeleton Barrel
Ice Golem
Baby Dragon Bowler The Log Magic Archer
Battle Ram
Baby Dragon
Ice Golem Dark Prince Bowler The Log
Dark Prince
Baby Dragon Bowler The Log Magic Archer
Bowler
The Log Ice Golem Baby Dragon Dark Prince
The Log
Bowler Ice Golem Baby Dragon Dark Prince Magic Archer
Magic Archer
Ice Golem Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Ice Golem Baby Dragon The Log Magic Archer
Dark Prince The Log
Bowler Dark Prince
Dark Prince Bowler
Dark Prince Bowler The Log
Bowler The Log Baby Dragon Dark Prince Magic Archer
Baby Dragon Magic Archer
Bowler Skeleton Barrel Ice Golem Baby Dragon The Log Magic Archer
Ice Golem Dark Prince Bowler
Ice Golem Baby Dragon Dark Prince Bowler The Log Magic Archer
Baby Dragon Magic Archer
Bowler Dark Prince The Log
Bowler Baby Dragon Dark Prince The Log Magic Archer
Bowler The Log
Dark Prince Bowler
Baby Dragon Dark Prince Bowler The Log Magic Archer
Baby Dragon The Log Ice Golem Dark Prince Bowler Magic Archer
Dark Prince Bowler Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Dark Prince Bowler
Skeleton Barrel Ice Golem Baby Dragon Bowler The Log Magic Archer
Ice Golem Dark Prince Bowler The Log
Dark Prince Bowler Ice Golem The Log
Dark Prince Bowler
Skeleton Barrel Ice Golem Baby Dragon Magic Archer
Dark Prince Ice Golem Bowler
Dark Prince
Ice Golem Baby Dragon Dark Prince The Log Magic Archer
Dark Prince Bowler
Dark Prince Bowler The Log
Dark Prince Bowler Ice Golem
Baby Dragon Bowler Magic Archer
Ice Golem Baby Dragon Dark Prince Bowler The Log Magic Archer
Bowler Ice Golem Baby Dragon Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Ice Golem Baby Dragon The Log
Skeleton Barrel Baby Dragon Bowler The Log Magic Archer
Skeleton Barrel Baby Dragon The Log Magic Archer
Skeleton Barrel Ice Golem Dark Prince The Log
Baby Dragon Dark Prince Bowler The Log Magic Archer
Skeleton Barrel Ice Golem Baby Dragon Magic Archer
Baby Dragon Bowler The Log Magic Archer
The Log Skeleton Barrel Ice Golem Baby Dragon Bowler Magic Archer
The Log Skeleton Barrel
Bowler
Skeleton Barrel Dark Prince Bowler The Log Magic Archer
Baby Dragon Magic Archer
Skeleton Barrel Ice Golem Baby Dragon Bowler The Log Magic Archer
Skeleton Barrel Baby Dragon Magic Archer
Skeleton Barrel Ice Golem Baby Dragon The Log Magic Archer
Skeleton Barrel Baby Dragon Bowler The Log Magic Archer
Magic Archer Skeleton Barrel Baby Dragon Bowler The Log
Skeleton Barrel Baby Dragon Dark Prince Bowler The Log Magic Archer
Skeleton Barrel Baby Dragon Bowler The Log Magic Archer
Baby Dragon Bowler The Log Magic Archer
Bowler The Log
Skeleton Barrel Baby Dragon The Log
Ice Golem The Log Baby Dragon Dark Prince Bowler Magic Archer
The Log Skeleton Barrel Baby Dragon Bowler Magic Archer
Skeleton Barrel Baby Dragon Bowler The Log Magic Archer
Skeleton Barrel Baby Dragon The Log Magic Archer
Ice Golem Baby Dragon Magic Archer
Skeleton Barrel
Bowler
The Log Magic Archer
Magic Archer
Bowler The Log Magic Archer
Skeleton Barrel Dark Prince Magic Archer
Baby Dragon Magic Archer
The Log
Baby Dragon Dark Prince Bowler Magic Archer
The Log Skeleton Barrel Ice Golem Baby Dragon Bowler Magic Archer
Dark Prince
Baby Dragon Bowler The Log Magic Archer
Magic Archer
Skeleton Barrel Baby Dragon Dark Prince Bowler The Log Magic Archer

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