My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Goblin Drill Bandit Graveyard
Giant Snowball
Battle Ram Guards Goblin Drill Graveyard
Zap
Battle Ram Guards Goblin Drill Bandit Graveyard
Barbarian Barrel
Battle Ram Guards Goblin Drill Bandit Electro Wizard Graveyard
The Log
Battle Ram Guards Goblin Drill Bandit Graveyard
Earthquake
Guards Goblin Drill Graveyard
Arrows
Guards Goblin Drill Graveyard
Royal Delivery
Battle Ram Guards Goblin Drill Bandit Electro Wizard Graveyard
Fireball
Battle Ram Goblin Drill Bandit Electro Wizard
Poison
Guards Goblin Drill Electro Wizard Graveyard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Rage Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Bandit Battle Ram Goblin Drill Electro Wizard Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Bandit Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit Electro Wizard Graveyard
Rocket
Rage
Electro Wizard
Guards
Bandit Graveyard
Goblin Drill
Bandit
Bandit
Battle Ram Guards Goblin Drill Electro Wizard Graveyard
Electro Wizard
Graveyard Battle Ram Rage Bandit
Graveyard
Electro Wizard Battle Ram Guards Bandit

Defense Synergies 0 4

Battle Ram
Rocket
Rage
Guards
Goblin Drill Electro Wizard
Goblin Drill
Guards Electro Wizard
Bandit
Electro Wizard
Electro Wizard
Guards Goblin Drill Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Goblin Drill Bandit Electro Wizard
Rocket Goblin Drill Bandit Electro Wizard
Guards Goblin Drill Bandit Electro Wizard
Rocket
Guards Bandit Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard
Goblin Drill
Guards Bandit Electro Wizard
Guards Electro Wizard Goblin Drill Bandit
Electro Wizard
Goblin Drill Rocket Guards Bandit Electro Wizard
Rocket Guards Goblin Drill Electro Wizard
Goblin Drill Bandit Electro Wizard
Rocket Goblin Drill Bandit Electro Wizard
Goblin Drill Electro Wizard
Guards Goblin Drill Bandit Electro Wizard
Goblin Drill Guards Bandit Electro Wizard
Goblin Drill Electro Wizard
Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit Electro Wizard
Bandit Electro Wizard Rocket
Guards Bandit Rocket Electro Wizard
Rocket Guards Bandit Electro Wizard
Guards Goblin Drill Bandit
Rocket Electro Wizard
Rocket Guards Bandit Electro Wizard
Rocket Electro Wizard Bandit
Guards Goblin Drill
Guards
Rocket Guards Electro Wizard
Rocket Guards Bandit
Guards Electro Wizard Rocket Goblin Drill
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Goblin Drill Bandit
Bandit Electro Wizard
Rocket Goblin Drill Bandit
Rocket Guards
Rocket
Rocket
Bandit
Rocket Guards Electro Wizard
Rocket Bandit Electro Wizard
Rocket
Rocket Bandit
Rocket Bandit
Rocket Goblin Drill Bandit
Rocket Bandit
Rocket
Rocket
Rocket Bandit Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket Goblin Drill
Bandit Electro Wizard
Bandit
Rocket Bandit
Electro Wizard
Rocket Electro Wizard Guards
Rocket Bandit
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Guards Bandit
Rocket Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Guards Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard

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