My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Giant Skeleton Fisherman Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Giant Skeleton Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Bomber Giant Skeleton
The Log
Bomber Royal Giant Giant Skeleton Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Giant Skeleton Fisherman Mother Witch
Fireball
Bomber Fisherman Mother Witch
Poison
Bomber Fisherman Phoenix Mother Witch
Lightning
Fisherman Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Fisherman Phoenix Mother Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Skeleton
Arrows
Royal Giant Giant Skeleton Phoenix Mother Witch
Royal Giant
Bomber Arrows Fisherman Mother Witch Giant Skeleton
Rage
Giant Skeleton Phoenix Mother Witch
Giant Skeleton
Bomber Arrows Royal Giant Rage Fisherman Mother Witch
Fisherman
Royal Giant Giant Skeleton
Phoenix
Arrows Rage
Mother Witch
Royal Giant Arrows Rage Giant Skeleton

Defense Synergies 0 6

Bomber
Fisherman
Arrows
Giant Skeleton Phoenix Mother Witch
Royal Giant
Rage
Giant Skeleton
Arrows Mother Witch
Fisherman
Bomber Mother Witch
Phoenix
Arrows
Mother Witch
Arrows Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomber Fisherman Phoenix
Fisherman Bomber Giant Skeleton
Bomber Fisherman Phoenix
Bomber Arrows Giant Skeleton
Arrows Bomber Mother Witch
Arrows Phoenix
Arrows Giant Skeleton Phoenix
Fisherman Phoenix
Bomber Giant Skeleton Fisherman Phoenix
Mother Witch Bomber Arrows Giant Skeleton Fisherman
Arrows Phoenix
Bomber Giant Skeleton
Bomber Arrows
Phoenix
Fisherman
Bomber Arrows Fisherman
Arrows Bomber Fisherman
Arrows Bomber Giant Skeleton Fisherman Mother Witch
Fisherman Phoenix
Bomber Arrows Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Bomber Arrows Fisherman Phoenix
Giant Skeleton Fisherman
Giant Skeleton Fisherman Phoenix
Giant Skeleton Fisherman Phoenix
Arrows Mother Witch
Giant Skeleton Phoenix
Giant Skeleton Fisherman Phoenix
Giant Skeleton Phoenix
Phoenix
Giant Skeleton Phoenix
Arrows Giant Skeleton Phoenix
Giant Skeleton
Bomber
Phoenix Bomber Giant Skeleton Fisherman
Arrows Bomber Giant Skeleton Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Fisherman
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Arrows
Arrows Mother Witch
Bomber Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Arrows Fisherman
Bomber Arrows Mother Witch
Giant Skeleton
Arrows
Fisherman
Arrows
Arrows Mother Witch Bomber
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Arrows
Arrows
Arrows Bomber
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton

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